From 54418ea659061edccdf1ac16470505542dcc33f9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 3 Oct 2022 10:57:36 +0200 Subject: Remove NO_THREADS fallback code, Godot 4 requires thread support This also removes `OS::can_use_threads` from the public API since it's always true. --- core/os/os.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'core/os/os.cpp') diff --git a/core/os/os.cpp b/core/os/os.cpp index ee8da21751..2bdede889f 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -328,14 +328,6 @@ String OS::get_processor_name() const { return ""; } -bool OS::can_use_threads() const { -#ifdef NO_THREADS - return false; -#else - return true; -#endif -} - void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) { has_server_feature_callback = p_callback; } -- cgit v1.2.3