From ec11762006e80105d24f3b1075b657e58f95e2ed Mon Sep 17 00:00:00 2001 From: MrGreenTea Date: Wed, 15 Jul 2015 01:59:35 +0200 Subject: added floor() and ceil() to Vector3 --- core/math/vector3.h | 30 +++++++++++++++++++++--------- 1 file changed, 21 insertions(+), 9 deletions(-) (limited to 'core/math') diff --git a/core/math/vector3.h b/core/math/vector3.h index d27b611379..8a3cca8f33 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -40,11 +40,11 @@ struct Vector3 { enum Axis { AXIS_X, AXIS_Y, - AXIS_Z, + AXIS_Z, }; union { - + #ifdef USE_QUAD_VECTORS struct { @@ -52,7 +52,7 @@ struct Vector3 { real_t y; real_t z; real_t _unused; - }; + }; real_t coord[4]; #else @@ -61,18 +61,18 @@ struct Vector3 { real_t y; real_t z; }; - + real_t coord[3]; #endif }; _FORCE_INLINE_ const real_t& operator[](int p_axis) const { - + return coord[p_axis]; } _FORCE_INLINE_ real_t& operator[](int p_axis) { - + return coord[p_axis]; } @@ -84,7 +84,7 @@ struct Vector3 { _FORCE_INLINE_ real_t length() const; _FORCE_INLINE_ real_t length_squared() const; - + _FORCE_INLINE_ void normalize(); _FORCE_INLINE_ Vector3 normalized() const; _FORCE_INLINE_ Vector3 inverse() const; @@ -107,6 +107,8 @@ struct Vector3 { _FORCE_INLINE_ real_t dot(const Vector3& p_b) const; _FORCE_INLINE_ Vector3 abs() const; + _FORCE_INLINE_ Vector3 floor() const; + _FORCE_INLINE_ Vector3 ceil() const; _FORCE_INLINE_ real_t distance_to(const Vector3& p_b) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3& p_b) const; @@ -172,7 +174,17 @@ real_t Vector3::dot(const Vector3& p_b) const { Vector3 Vector3::abs() const { return Vector3( Math::abs(x), Math::abs(y), Math::abs(z) ); -} +} + +Vector3 Vector3::floor() const { + + return Vector3( Math::floor(x), Math::floor(y), Math::floor(z) ); +} + +Vector3 Vector3::ceil() const { + + return Vector3( Math::ceil(x), Math::ceil(y), Math::ceil(z) ); +} Vector3 Vector3::linear_interpolate(const Vector3& p_b,float p_t) const { @@ -301,7 +313,7 @@ bool Vector3::operator<(const Vector3& p_v) const { return y