From 26f5bd245c535fec5bfdd51a0f939d0a51179d85 Mon Sep 17 00:00:00 2001 From: reduz Date: Wed, 7 Oct 2020 21:29:49 -0300 Subject: Implement GPU Particle Collisions -Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider --- core/math/vector2.h | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'core/math') diff --git a/core/math/vector2.h b/core/math/vector2.h index f41bcc15bc..c2a2656e72 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -65,6 +65,14 @@ struct Vector2 { real_t length() const; real_t length_squared() const; + Vector2 min(const Vector2 &p_vector2) const { + return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y)); + } + + Vector2 max(const Vector2 &p_vector2) const { + return Vector2(MAX(x, p_vector2.x), MAX(y, p_vector2.y)); + } + real_t distance_to(const Vector2 &p_vector2) const; real_t distance_squared_to(const Vector2 &p_vector2) const; real_t angle_to(const Vector2 &p_vector2) const; -- cgit v1.2.3