From aa82cb6f35f76ba89c7d7cafe023d1e574045182 Mon Sep 17 00:00:00 2001 From: Vincent D <40196601+deakcor@users.noreply.github.com> Date: Thu, 2 Sep 2021 11:36:19 +0200 Subject: Expose get_skew for transform2d and add new constructor Expose set_scale and set_skew for transform2d Replacing float by real_t Adding const parameters Updated transform2d doc --- core/math/transform_2d.cpp | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'core/math/transform_2d.cpp') diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp index 16934d67df..060b619892 100644 --- a/core/math/transform_2d.cpp +++ b/core/math/transform_2d.cpp @@ -63,7 +63,7 @@ Transform2D Transform2D::affine_inverse() const { return inv; } -void Transform2D::rotate(real_t p_phi) { +void Transform2D::rotate(const real_t p_phi) { *this = Transform2D(p_phi, Vector2()) * (*this); } @@ -72,7 +72,7 @@ real_t Transform2D::get_skew() const { return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5; } -void Transform2D::set_skew(float p_angle) { +void Transform2D::set_skew(const real_t p_angle) { real_t det = basis_determinant(); elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length(); } @@ -81,7 +81,7 @@ real_t Transform2D::get_rotation() const { return Math::atan2(elements[0].y, elements[0].x); } -void Transform2D::set_rotation(real_t p_rot) { +void Transform2D::set_rotation(const real_t p_rot) { Size2 scale = get_scale(); real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); @@ -92,7 +92,7 @@ void Transform2D::set_rotation(real_t p_rot) { set_scale(scale); } -Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { +Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) { real_t cr = Math::cos(p_rot); real_t sr = Math::sin(p_rot); elements[0][0] = cr; @@ -102,6 +102,14 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) { elements[2] = p_pos; } +Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) { + elements[0][0] = Math::cos(p_rot) * p_scale.x; + elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; + elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; + elements[0][1] = Math::sin(p_rot) * p_scale.x; + elements[2] = p_pos; +} + Size2 Transform2D::get_scale() const { real_t det_sign = SGN(basis_determinant()); return Size2(elements[0].length(), det_sign * elements[1].length()); @@ -126,7 +134,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) { elements[1][1] *= p_scale.y; } -void Transform2D::translate(real_t p_tx, real_t p_ty) { +void Transform2D::translate(const real_t p_tx, const real_t p_ty) { translate(Vector2(p_tx, p_ty)); } @@ -231,7 +239,7 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const { return copy; } -Transform2D Transform2D::rotated(real_t p_phi) const { +Transform2D Transform2D::rotated(const real_t p_phi) const { Transform2D copy = *this; copy.rotate(p_phi); return copy; @@ -241,7 +249,7 @@ real_t Transform2D::basis_determinant() const { return elements[0].x * elements[1].y - elements[0].y * elements[1].x; } -Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const { +Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const { //extract parameters Vector2 p1 = get_origin(); Vector2 p2 = p_transform.get_origin(); -- cgit v1.2.3