From 94aa4092f5f276c3e36b48386b2803cf4ffacb0c Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Fri, 18 Aug 2017 01:29:30 -0400 Subject: Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention. Fixes #10352. --- core/math/matrix3.cpp | 17 ++++------------- 1 file changed, 4 insertions(+), 13 deletions(-) (limited to 'core/math/matrix3.cpp') diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index f2f6ff93cf..ec82bd30d4 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -365,14 +365,10 @@ Vector3 Basis::get_euler_xyz() const { if (euler.y < Math_PI * 0.5) { if (euler.y > -Math_PI * 0.5) { //if rotation is Y-only, return a proper -pi,pi range like in x or z for the same case. - if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[0][0] < 0.0) { + if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) { euler.x = 0; + euler.y = atan2(elements[0][2], elements[0][0]); euler.z = 0; - - if (euler.y > 0.0) - euler.y = Math_PI - euler.y; - else - euler.y = -(Math_PI + euler.y); } else { euler.x = Math::atan2(-elements[1][2], elements[2][2]); euler.z = Math::atan2(-elements[0][1], elements[0][0]); @@ -436,15 +432,10 @@ Vector3 Basis::get_euler_yxz() const { if (m12 < 1) { if (m12 > -1) { - if (elements[1][0] == 0 && elements[0][1] == 0 && elements[2][2] < 0) { // use pure x rotation - real_t x = asin(-m12); + if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) { // use pure x rotation + euler.x = atan2(-m12, elements[1][1]); euler.y = 0; euler.z = 0; - - if (x > 0.0) - euler.x = Math_PI - x; - else - euler.x = -(Math_PI + x); } else { euler.x = asin(-m12); euler.y = atan2(elements[0][2], elements[2][2]); -- cgit v1.2.3