From 45af29da8095af16729955117a165d23e77cd740 Mon Sep 17 00:00:00 2001 From: reduz Date: Thu, 19 May 2022 17:00:06 +0200 Subject: Add a new HashSet template * Intended to replace RBSet in most cases. * Optimized for iteration speed --- core/math/a_star.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'core/math/a_star.cpp') diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 29aa959e54..efa970c681 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -151,15 +151,15 @@ void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) { s.direction = Segment::BIDIRECTIONAL; } - RBSet::Element *element = segments.find(s); - if (element != nullptr) { - s.direction |= element->get().direction; + HashSet::Iterator element = segments.find(s); + if (element) { + s.direction |= element->direction; if (s.direction == Segment::BIDIRECTIONAL) { // Both are neighbours of each other now a->unlinked_neighbours.remove(b->id); b->unlinked_neighbours.remove(a->id); } - segments.erase(element); + segments.remove(element); } segments.insert(s); @@ -177,16 +177,16 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) { Segment s(p_id, p_with_id); int remove_direction = bidirectional ? (int)Segment::BIDIRECTIONAL : s.direction; - RBSet::Element *element = segments.find(s); - if (element != nullptr) { + HashSet::Iterator element = segments.find(s); + if (element) { // s is the new segment // Erase the directions to be removed - s.direction = (element->get().direction & ~remove_direction); + s.direction = (element->direction & ~remove_direction); a->neighbours.remove(b->id); if (bidirectional) { b->neighbours.remove(a->id); - if (element->get().direction != Segment::BIDIRECTIONAL) { + if (element->direction != Segment::BIDIRECTIONAL) { a->unlinked_neighbours.remove(b->id); b->unlinked_neighbours.remove(a->id); } @@ -198,7 +198,7 @@ void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) { } } - segments.erase(element); + segments.remove(element); if (s.direction != Segment::NONE) { segments.insert(s); } @@ -235,10 +235,10 @@ Vector AStar3D::get_point_connections(int p_id) { bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const { Segment s(p_id, p_with_id); - const RBSet::Element *element = segments.find(s); + const HashSet::Iterator element = segments.find(s); - return element != nullptr && - (bidirectional || (element->get().direction & s.direction) == s.direction); + return element && + (bidirectional || (element->direction & s.direction) == s.direction); } void AStar3D::clear() { -- cgit v1.2.3