From 1e8bf86379ca818bf7208de5f04f986be95dc102 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Fri, 16 Jul 2021 00:43:49 +0200 Subject: [Net] Add generate_unique_id to MultiplayerPeer. Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. --- core/io/multiplayer_peer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'core/io/multiplayer_peer.h') diff --git a/core/io/multiplayer_peer.h b/core/io/multiplayer_peer.h index 432f47280f..91a3ad7954 100644 --- a/core/io/multiplayer_peer.h +++ b/core/io/multiplayer_peer.h @@ -72,6 +72,7 @@ public: virtual bool is_refusing_new_connections() const = 0; virtual ConnectionStatus get_connection_status() const = 0; + uint32_t generate_unique_id() const; MultiplayerPeer() {} }; -- cgit v1.2.3