From d07d4d90d030575296a6118580b158d6ff77c851 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Pedro=20J=2E=20Est=C3=A9banez?= Date: Mon, 24 Apr 2023 12:46:01 +0200 Subject: Allow concurrent buffering and dispatch of input events (cherry picked from commit f369ed9223146a644cfa3f922e0aacbb002f688c) --- core/input/input.cpp | 25 ++++++++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) (limited to 'core/input') diff --git a/core/input/input.cpp b/core/input/input.cpp index e74523e059..5aef9a9039 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -35,6 +35,10 @@ #include "core/input/input_map.h" #include "core/os/os.h" +#ifdef DEV_ENABLED +#include "core/os/thread.h" +#endif + static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = { "a", "b", @@ -486,6 +490,10 @@ Vector3 Input::get_gyroscope() const { } void Input::_parse_input_event_impl(const Ref &p_event, bool p_is_emulated) { + // This function does the final delivery of the input event to user land. + // Regardless where the event came from originally, this has to happen on the main thread. + DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id()); + // Notes on mouse-touch emulation: // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects // as true mouse events. The only difference is the situation is flagged as emulated so they are not @@ -537,7 +545,9 @@ void Input::_parse_input_event_impl(const Ref &p_event, bool p_is_em touch_event->set_position(mb->get_position()); touch_event->set_double_tap(mb->is_double_click()); touch_event->set_device(InputEvent::DEVICE_ID_EMULATION); + _THREAD_SAFE_UNLOCK_ event_dispatch_function(touch_event); + _THREAD_SAFE_LOCK_ } } @@ -563,7 +573,9 @@ void Input::_parse_input_event_impl(const Ref &p_event, bool p_is_em drag_event->set_velocity(get_last_mouse_velocity()); drag_event->set_device(InputEvent::DEVICE_ID_EMULATION); + _THREAD_SAFE_UNLOCK_ event_dispatch_function(drag_event); + _THREAD_SAFE_LOCK_ } } @@ -664,7 +676,9 @@ void Input::_parse_input_event_impl(const Ref &p_event, bool p_is_em if (ge.is_valid()) { if (event_dispatch_function) { + _THREAD_SAFE_UNLOCK_ event_dispatch_function(ge); + _THREAD_SAFE_LOCK_ } } @@ -687,7 +701,9 @@ void Input::_parse_input_event_impl(const Ref &p_event, bool p_is_em } if (event_dispatch_function) { + _THREAD_SAFE_UNLOCK_ event_dispatch_function(p_event); + _THREAD_SAFE_LOCK_ } } @@ -937,8 +953,15 @@ void Input::flush_buffered_events() { _THREAD_SAFE_METHOD_ while (buffered_events.front()) { - _parse_input_event_impl(buffered_events.front()->get(), false); + // The final delivery of the input event involves releasing the lock. + // While the lock is released, another thread may lock it and add new events to the back. + // Therefore, we get each event and pop it while we still have the lock, + // to ensure the list is in a consistent state. + List>::Element *E = buffered_events.front(); + Ref e = E->get(); buffered_events.pop_front(); + + _parse_input_event_impl(e, false); } } -- cgit v1.2.3