From 9d6af9323aa856bd1e23453838fd2f6c0c0c92ef Mon Sep 17 00:00:00 2001 From: ryburnj Date: Fri, 9 Sep 2022 10:29:59 +1000 Subject: Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock. --- core/config/project_settings.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'core/config') diff --git a/core/config/project_settings.h b/core/config/project_settings.h index a9af63ee39..960dfe0395 100644 --- a/core/config/project_settings.h +++ b/core/config/project_settings.h @@ -45,9 +45,10 @@ public: static const String PROJECT_DATA_DIR_NAME_SUFFIX; enum { - //properties that are not for built in values begin from this value, so builtin ones are displayed first + // Properties that are not for built in values begin from this value, so builtin ones are displayed first. NO_BUILTIN_ORDER_BASE = 1 << 16 }; + #ifdef TOOLS_ENABLED const static PackedStringArray get_required_features(); const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features); -- cgit v1.2.3