From c71b78bbb8713c237b586231c7c6cb313320528d Mon Sep 17 00:00:00 2001 From: Almighty Laxz Date: Sat, 3 Sep 2022 02:38:40 +0930 Subject: Add float arg to build_assemblies.py --- SConstruct | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index 46942ca3b4..5ad4b614ca 100644 --- a/SConstruct +++ b/SConstruct @@ -167,7 +167,7 @@ opts.Add("p", "Platform (alias for 'platform')", "") opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release"))) opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases)) -opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64"))) +opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64"))) opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("use_lto", "Use link-time optimization", False)) -- cgit v1.2.3