From b456bfad5cee3922f55621bf7c133cc67337636a Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Fri, 12 Jul 2019 16:18:30 +0300 Subject: Add runtime GLES2 / Vulkan context selection. --- SConstruct | 2 -- 1 file changed, 2 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index be93d73b6d..dfa60cda71 100644 --- a/SConstruct +++ b/SConstruct @@ -112,8 +112,6 @@ opts.Add('platform', "Target platform (%s)" % ('|'.join(platform_list), ), '') opts.Add(EnumVariable('target', "Compilation target", 'debug', ('debug', 'release_debug', 'release'))) opts.Add(EnumVariable('optimize', "Optimization type", 'speed', ('speed', 'size'))) -opts.Add(EnumVariable('renderer', "Renderer type", 'vulkan', ('vulkan', 'opengl'))) - opts.Add(BoolVariable('tools', "Build the tools (a.k.a. the Godot editor)", True)) opts.Add(BoolVariable('use_lto', 'Use link-time optimization', False)) opts.Add(BoolVariable('use_precise_math_checks', 'Math checks use very precise epsilon (useful to debug the engine)', False)) -- cgit v1.2.3