From 386968ea97d4ceeb004cc05a7aa740aa7abe6ca9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Feb 2020 10:08:52 +0100 Subject: Remove obsolete GLES3 backend Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! --- SConstruct | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index f96cd93fdf..6713b75fc2 100644 --- a/SConstruct +++ b/SConstruct @@ -497,8 +497,7 @@ if selected_platform in platform_list: if not env['verbose']: methods.no_verbose(sys, env) - if (not env["platform"] == "server"): # FIXME: detect GLES3 - env.Append(BUILDERS = { 'GLES3_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles3_headers), suffix='glsl.gen.h', src_suffix='.glsl')}) + if (not env["platform"] == "server"): env.Append(BUILDERS = { 'GLES2_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_gles2_headers), suffix='glsl.gen.h', src_suffix='.glsl')}) env.Append(BUILDERS = { 'RD_GLSL' : env.Builder(action=run_in_subprocess(gles_builders.build_rd_headers), suffix='glsl.gen.h', src_suffix='.glsl')}) -- cgit v1.2.3