From 33b2070d2e6931566e05bc5daab320493aba3a48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 13 Aug 2020 09:35:41 +0200 Subject: Remove obsolete GLES2 backend code This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. --- SConstruct | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) (limited to 'SConstruct') diff --git a/SConstruct b/SConstruct index 96d2f1abe7..352755f2f2 100644 --- a/SConstruct +++ b/SConstruct @@ -12,7 +12,7 @@ from collections import OrderedDict # Local import methods -import gles_builders +import glsl_builders import version from platform_methods import run_in_subprocess @@ -629,18 +629,13 @@ if selected_platform in platform_list: if not env["platform"] == "server": GLSL_BUILDERS = { - "GLES2_GLSL": env.Builder( - action=env.Run(gles_builders.build_gles2_headers, 'Building GLES2_GLSL header: "$TARGET"'), - suffix="glsl.gen.h", - src_suffix=".glsl", - ), "RD_GLSL": env.Builder( - action=env.Run(gles_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'), + action=env.Run(glsl_builders.build_rd_headers, 'Building RD_GLSL header: "$TARGET"'), suffix="glsl.gen.h", src_suffix=".glsl", ), "GLSL_HEADER": env.Builder( - action=env.Run(gles_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'), + action=env.Run(glsl_builders.build_raw_headers, 'Building GLSL header: "$TARGET"'), suffix="glsl.gen.h", src_suffix=".glsl", ), -- cgit v1.2.3