From 33d477498edfb4ab1b925cb2fc643180f96de3ee Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 30 Mar 2022 13:04:16 +0200 Subject: Remove ad-hoc FBX importer This importer was the fruit of a lot of amazing reverse engineering work by RevoluPowered, based on the original Assimp importer that was introduced by fire. While promising and well tuned for a specific type of FBX scenes, it was found to have many flaws to support the many FBX exporters and legacy models that Godot users want to use. As we currently lack a maintainer to improve it, those issues are left unresolved and FBX import is still sub-par in the current Godot releases. After some experimentation, we're instead adding a new importer that relies on Facebook's `fbx2gltf` command line tool to convert FBX to glTF, so that we can then use our well-maintained glTF importer. See #59653 and https://github.com/facebookincubator/FBX2glTF for details. --- COPYRIGHT.txt | 7 ------- 1 file changed, 7 deletions(-) (limited to 'COPYRIGHT.txt') diff --git a/COPYRIGHT.txt b/COPYRIGHT.txt index b1323e0441..59c4dc4020 100644 --- a/COPYRIGHT.txt +++ b/COPYRIGHT.txt @@ -63,13 +63,6 @@ Copyright: 2011, Ole Kniemeyer, MAXON, www.maxon.net 2014-2022, Godot Engine contributors. License: Expat and Zlib -Files: ./modules/fbx/fbx_parser/ -Comment: Open Asset Import Library (FBX parser) -Copyright: 2006-2020, assimp team - 2007-2022, Juan Linietsky, Ariel Manzur. - 2014-2022, Godot Engine contributors. -License: BSD-3-clause - Files: ./platform/android/java/lib/aidl/com/android/* ./platform/android/java/lib/res/layout/status_bar_ongoing_event_progress_bar.xml ./platform/android/java/lib/src/com/google/android/* -- cgit v1.2.3