From fa8b32cbd4503e73a840bd1a1dd32d2a88cc3f45 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 12 May 2023 14:16:20 +0200 Subject: Update changelog for 4.0.3 --- CHANGELOG.md | 95 +++++++++++++++++++++++++++++++++++++++++++++--------------- 1 file changed, 72 insertions(+), 23 deletions(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 7d51181a45..8e9f9920fc 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,9 +10,14 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea ### Added +#### 2D + +- Add info label to TileMap editor ([GH-68800](https://github.com/godotengine/godot/pull/68800)). + #### Documentation - Create an "Editor-only" section in the online class reference ([GH-76410](https://github.com/godotengine/godot/pull/76410)). +- Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation ([GH-76008](https://github.com/godotengine/godot/pull/76008)). #### Editor @@ -26,12 +31,17 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Navigation -- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)). +- Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)). #### Physics - Warn when a concave polygon is assigned to ConvexPolygonShape2D ([GH-56671](https://github.com/godotengine/godot/pull/56671)). +#### Rendering + +- Expose viewports render target RID ([GH-75517](https://github.com/godotengine/godot/pull/75517)). +- Allow creation of rendering buffers at any time ([GH-75937](https://github.com/godotengine/godot/pull/75937)). + ### Changed #### 3D @@ -40,11 +50,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Buildsystem -- Wait for static check results before starting other CI builds ([GH-65232](https://github.com/godotengine/godot/pull/65232)). - Err when trying to build the editor without its required modules ([GH-74980](https://github.com/godotengine/godot/pull/74980)). -- Remove obsolete 'tools' in a CI workflow name ([GH-75687](https://github.com/godotengine/godot/pull/75687)). -- Visibly print trailing whitespace when static checks fail ([GH-75700](https://github.com/godotengine/godot/pull/75700)). -- CI: Speed up static checks by checking only changed files ([GH-76263](https://github.com/godotengine/godot/pull/76263)). +- Enable shadow warnings and fix raised errors ([GH-76946](https://github.com/godotengine/godot/pull/76946)). #### C#/.NET @@ -53,8 +60,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Core - Lift restriction that resource load thread requester has to be the initiator ([GH-73862](https://github.com/godotengine/godot/pull/73862)). -- Use HashMap instead of RBMap for ids in Windows TTS ([GH-75933](https://github.com/godotengine/godot/pull/75933)). - Rename internal root canvas group to start with underscore ([GH-76149](https://github.com/godotengine/godot/pull/76149)). +- Make acos and asin safe ([GH-76906](https://github.com/godotengine/godot/pull/76906)). #### Editor @@ -66,6 +73,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)). - Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)). - Validate renderer selection in project manager and expose default renderer setting as an enum ([GH-76331](https://github.com/godotengine/godot/pull/76331)). +- Improve the UX of ViewportTexture in the editor ([GH-64388](https://github.com/godotengine/godot/pull/64388)). +- Close built-in shaders when closing scene ([GH-75864](https://github.com/godotengine/godot/pull/75864)). +- Command Palette search now also uses original English command names ([GH-76523](https://github.com/godotengine/godot/pull/76523)). +- Preserve scene unique names when saving branch as scene ([GH-76609](https://github.com/godotengine/godot/pull/76609)). #### GUI @@ -82,6 +93,8 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)). - Expose more compression formats in Image and fix compress check ([GH-76014](https://github.com/godotengine/godot/pull/76014)). +- Use DXT1 when compressing PNGs with RGB format ([GH-76516](https://github.com/godotengine/godot/pull/76516)). +- gltf: Permit sparse accessors without a bufferView ([GH-76875](https://github.com/godotengine/godot/pull/76875)). #### Network @@ -90,31 +103,37 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Particles - Translate inactive GPUParticles3D particles to -INF ([GH-75162](https://github.com/godotengine/godot/pull/75162)). -- Use angle_rand to calculate base_angle in particles process material ([GH-75999](https://github.com/godotengine/godot/pull/75999)). +- Use `angle_rand` to calculate `base_angle` in particles process material ([GH-75999](https://github.com/godotengine/godot/pull/75999)). - Don't store instance transform origin in RD 3D renderer unless requested ([GH-76003](https://github.com/godotengine/godot/pull/76003)). #### Physics -- Modify contact_max_allowed_penetration precision to 3 significant digits ([GH-75665](https://github.com/godotengine/godot/pull/75665)). +- Modify `contact_max_allowed_penetration` precision to 3 significant digits ([GH-75665](https://github.com/godotengine/godot/pull/75665)). #### Porting - Android: Downgrade Android gradle plugin to version 7.2.1 ([GH-76325](https://github.com/godotengine/godot/pull/76325)). +- Linux: Ensure WindowData minimized/maximized are mutually exclusive ([GH-76868](https://github.com/godotengine/godot/pull/76868)). +- Linux: Don't use udev for joypad hotloading when running in a sandbox ([GH-76961](https://github.com/godotengine/godot/pull/76961)). +- Windows: Support long path in file access ([GH-76739](https://github.com/godotengine/godot/pull/76739)). #### Rendering - Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)). -- Use MODELVIEW_MATRIX when on double precision ([GH-75462](https://github.com/godotengine/godot/pull/75462)). -- Check for instancing without relying on instance_count when drawing 2D meshes ([GH-75954](https://github.com/godotengine/godot/pull/75954)). +- Use `MODELVIEW_MATRIX` when on double precision ([GH-75462](https://github.com/godotengine/godot/pull/75462)). +- Check for instancing without relying on `instance_count` when drawing 2D meshes ([GH-75954](https://github.com/godotengine/godot/pull/75954)). #### Shaders -- Write out render_mode even when mode is set to default in VisualShaders ([GH-75957](https://github.com/godotengine/godot/pull/75957)). +- Write out `render_mode` even when mode is set to default in VisualShaders ([GH-75957](https://github.com/godotengine/godot/pull/75957)). #### Thirdparty -- thorvg updated to 0.8.4. +- astcenc updated to 4.4.0. +- doctest updated to 2.4.11. - mbedtls updated to 2.28.3. +- thorvg updated to 0.9.0. +- CA root certificates updated to 2023-03-23 bundle from Mozilla. ### Fixed @@ -124,19 +143,25 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix rendering odd-sized tiles ([GH-74814](https://github.com/godotengine/godot/pull/74814)). - Fix TouchScreenButton not redrawn when texture changes ([GH-75016](https://github.com/godotengine/godot/pull/75016)). +#### 3D + +- 3D: Fixes to CSG robustness ([GH-74771](https://github.com/godotengine/godot/pull/74771)). +- 3D: Fix infinite loop in CSG `Build2DFaces::_find_edge_intersections` ([GH-76521](https://github.com/godotengine/godot/pull/76521)). +- 3D: Fix `SurfaceTool::create_from_blend_shape()` ([GH-76669](https://github.com/godotengine/godot/pull/76669)). + #### Animation -- Fix blend_shape (shapekey) empty name import ([GH-75990](https://github.com/godotengine/godot/pull/75990)). +- Fix `blend_shape` (shapekey) empty name import ([GH-75990](https://github.com/godotengine/godot/pull/75990)). #### Audio -- Fix crash caused by invalid mix_rate assignment due to bogus project settings ([GH-69833](https://github.com/godotengine/godot/pull/69833)). +- Fix crash caused by invalid `mix_rate` assignment due to bogus project settings ([GH-69833](https://github.com/godotengine/godot/pull/69833)). - Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)). #### Buildsystem -- Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)). -- Fix forced optimization in dev_build ([GH-75909](https://github.com/godotengine/godot/pull/75909)). +- Fix the Python type error when creating the `.sln` file ([GH-75309](https://github.com/godotengine/godot/pull/75309)). +- Fix forced optimization in `dev_build` ([GH-75909](https://github.com/godotengine/godot/pull/75909)). #### Core @@ -145,6 +170,9 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix moving position indicator out of bounds in FileAccessMemory ([GH-75641](https://github.com/godotengine/godot/pull/75641)). - Fix expected argument count in Callable call error text ([GH-76259](https://github.com/godotengine/godot/pull/76259)). - Fix lerp error message ([GH-76314](https://github.com/godotengine/godot/pull/76314)). +- Make `LocalVector` respect its `tight` template parameter ([GH-64120](https://github.com/godotengine/godot/pull/64120)). +- Prevent errors when using ViewportTexture ([GH-75751](https://github.com/godotengine/godot/pull/75751)). +- Fix size error in `BitMap.opaque_to_polygons` ([GH-76536](https://github.com/godotengine/godot/pull/76536)). #### Editor @@ -154,15 +182,22 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Initialize editor values on first launch ([GH-75799](https://github.com/godotengine/godot/pull/75799)). - Fix connect signal dialog not allowing Unicode method name ([GH-75814](https://github.com/godotengine/godot/pull/75814)). - Fix method dialog label ([GH-75844](https://github.com/godotengine/godot/pull/75844)). -- Fix editor spin slider remaining editable if set read_only while editing ([GH-76122](https://github.com/godotengine/godot/pull/76122)). +- Fix editor spin slider remaining editable if set `read_only` while editing ([GH-76122](https://github.com/godotengine/godot/pull/76122)). - Fix layout list not resizing in editor layout dialog ([GH-76364](https://github.com/godotengine/godot/pull/76364)). - Fix `line_spacing` in code editor will not take effect immediately on change ([GH-76396](https://github.com/godotengine/godot/pull/76396)). - Fix inconsistent file dialog settings usage ([GH-76421](https://github.com/godotengine/godot/pull/76421)). +- Fix Node arrays appear as Object arrays in the inspector ([GH-76530](https://github.com/godotengine/godot/pull/76530)). +- Fix CollisionShape2D editor crashes ([GH-76546](https://github.com/godotengine/godot/pull/76546), [GH-76798](https://github.com/godotengine/godot/pull/76798)). +- Fix 2D shader preview draws over uniform ([GH-76555](https://github.com/godotengine/godot/pull/76555)). #### Export - Fix validation of codesigning certificate password on macOS ([GH-74326](https://github.com/godotengine/godot/pull/74326)). +#### GDExtension + +- Add missing bindings and documentation for MultiplayerPeerExtension ([GH-75116](https://github.com/godotengine/godot/pull/75116)). + #### GDScript - Add missing member type check when resolving `extends` ([GH-75879](https://github.com/godotengine/godot/pull/75879)). @@ -172,25 +207,27 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Fix mixed tabs and spaces issues ([GH-76286](https://github.com/godotengine/godot/pull/76286)). - Fix wrong file name on function call error ([GH-76404](https://github.com/godotengine/godot/pull/76404)). - Don't fail when freed object is returned ([GH-76483](https://github.com/godotengine/godot/pull/76483)). +- Don't send empty LSP completion command ([GH-76790](https://github.com/godotengine/godot/pull/76790)). #### GUI -- Fixed RichTextLabel wrong selection offset in padded table cell ([GH-71742](https://github.com/godotengine/godot/pull/71742)). +- Fix RichTextLabel wrong selection offset in padded table cell ([GH-71742](https://github.com/godotengine/godot/pull/71742)). - Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)). - Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)). - Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)). - Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)). - Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)). -- Fix uninitialized member in CodeEdit ([GH-75829](https://github.com/godotengine/godot/pull/75829)). - Fix offset calculation in Tree when there are hidden items ([GH-75977](https://github.com/godotengine/godot/pull/75977)). - Add missing LineEdit constants in editor theme ([GH-76123](https://github.com/godotengine/godot/pull/76123)). - Fix blurry borders on antialiased StyleBoxFlat ([GH-76132](https://github.com/godotengine/godot/pull/76132)). - Fix fractional ascent for image fonts with odd height ([GH-76136](https://github.com/godotengine/godot/pull/76136)). +- Fix right click in selection of additional caret ([GH-76472](https://github.com/godotengine/godot/pull/76472)). #### Import -- SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)). +- SVG: Fix `tvg::Picture->size()` and scale based errors ([GH-75034](https://github.com/godotengine/godot/pull/75034)). - Fix OBJ mesh importer smoothing handling ([GH-75315](https://github.com/godotengine/godot/pull/75315)). +- Fix animation silhouette using incorrect index ([GH-76499](https://github.com/godotengine/godot/pull/76499)). #### Input @@ -216,25 +253,37 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea #### Porting - Android: Fix issue with resizing the display when using the compatibility renderer ([GH-76464](https://github.com/godotengine/godot/pull/76464)). +- Android: Allow concurrent buffering and dispatch of input events ([GH-76399](https://github.com/godotengine/godot/pull/76399)). +- Android: Fix double tap & drag on Android ([GH-76791](https://github.com/godotengine/godot/pull/76791)). - iOS: Fix splash screen rotation ([GH-76037](https://github.com/godotengine/godot/pull/76037)). +- iOS: Fix loading of GDExtension dylibs auto converted to framework ([GH-76510](https://github.com/godotengine/godot/pull/76510)). - Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)). - Windows: Fix queuing utterances in rapid succession ([GH-75880](https://github.com/godotengine/godot/pull/75880)). - Windows: Cleanup COM library initialization/uninitialization ([GH-75881](https://github.com/godotengine/godot/pull/75881)). - Windows: Fix StringFileInfo structure ([GH-76001](https://github.com/godotengine/godot/pull/76001)). +- Windows: Add mono audio support to WASAPI ([GH-76541](https://github.com/godotengine/godot/pull/76541)). #### Rendering - Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)). - Fix `get_test_texture()` returning an almost fully white texture ([GH-75632](https://github.com/godotengine/godot/pull/75632)). - Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)). -- Fix editor lock on sdf collision bake on error ([GH-76257](https://github.com/godotengine/godot/pull/76257)). +- Fix editor lock on SDF collision bake on error ([GH-76257](https://github.com/godotengine/godot/pull/76257)). - Fix issues with Vulkan layout transitions ([GH-76315](https://github.com/godotengine/godot/pull/76315)). - Fix breakages of volumetric fog on voxel GI changes ([GH-76437](https://github.com/godotengine/godot/pull/76437)). +- Fix GLES3 rendering on Android studio emulator ([GH-74945](https://github.com/godotengine/godot/pull/74945)). +- Fix more voxel GI issues ([GH-76550](https://github.com/godotengine/godot/pull/76550)). +- Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer) ([GH-76692](https://github.com/godotengine/godot/pull/76692)). #### Shaders - Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)). - Fix Shader Preprocessor line numbering when disabled ([GH-76479](https://github.com/godotengine/godot/pull/76479)). +- Fix rotation issue with `NODE_POSITION_VIEW` shader built-in ([GH-76109](https://github.com/godotengine/godot/pull/76109)). + +#### XR + +- Fix incorrect HTC action map entries ([GH-74930](https://github.com/godotengine/godot/pull/74930)). ## [4.0.2] - 2023-04-04 @@ -257,7 +306,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea - Android: Use the new API for virtual keyboard height detection on Android, bugfix for old API ([GH-74398](https://github.com/godotengine/godot/pull/74398)). - Android: Configure maven central snapshot versions for the Godot Android library ([GH-74470](https://github.com/godotengine/godot/pull/74470)). - Android: Add "filesRoot" path to Android provider paths xml ([GH-74673](https://github.com/godotengine/godot/pull/74673)). -- macOS: Re-add support for the `_sc_` inside app bundle. ([GH-73429](https://github.com/godotengine/godot/pull/73429)). +- macOS: Re-add support for the `_sc_` inside app bundle ([GH-73429](https://github.com/godotengine/godot/pull/73429)). #### Project converter @@ -1943,7 +1992,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-3-has-arr - Support for automatically building Android templates before exporting. - This makes 3rd-party SDK integration easier. - Support for [texture atlases in 2D](https://godotengine.org/article/atlas-support-returns-godot-3-2). -- Major improvements to the visual shader system. ([News post 1](https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2), [News post 2](https://godotengine.org/article/major-update-visual-shaders-godot-3-2-part-2)) +- Major improvements to the visual shader system ([News post 1](https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2), [News post 2](https://godotengine.org/article/major-update-visual-shaders-godot-3-2-part-2)). - Redesigned visual shader editor with drag-and-drop capability. - Textures can be dragged from the FileSystem dock to be added as nodes. - Most functions available in GLSL are now exposed. -- cgit v1.2.3