From 385ee5c70b110fc4e6a47c847428bfe3da89e18e Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 31 Jul 2022 16:20:24 -0700 Subject: Implement Physical Light Units as an optional setting. This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 697e09955c..f59c0e645d 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -337,7 +337,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). #### Rendering -- Some Environment settings such as depth of field have been moved to a CameraEffects resource which is assigned to individual Camera nodes. +- Some Environment settings such as depth of field have been moved to a CameraAttributes resource which is assigned to individual Camera nodes. - [The ACES Fitted tonemapping algorithm is now used in place of the old ACES algorithm.](https://github.com/godotengine/godot/pull/52476) - The old non-fitted ACES tonemapping algorithm was removed. - Quality settings have been moved from individual nodes and resources to the Project Settings for better centralization. -- cgit v1.2.3