From fd31cebcbeebd2084ccd2d795895ad9c728d859d Mon Sep 17 00:00:00 2001 From: clayjohn Date: Mon, 9 Dec 2019 22:19:11 -0800 Subject: Use renderbuffer depth for post-process buffers when appropriate --- drivers/gles2/rasterizer_storage_gles2.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp index 40e7f0c441..6eec17bacf 100644 --- a/drivers/gles2/rasterizer_storage_gles2.cpp +++ b/drivers/gles2/rasterizer_storage_gles2.cpp @@ -4914,7 +4914,11 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) { bool used_depth = false; if (j == 0 && i == 0) { //use always - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + if (config.support_depth_texture) { + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0); + } else { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rt->depth); + } used_depth = true; } -- cgit v1.2.3