From fd166d6fdaa9baf49e2dfc91d2e25b23aa708330 Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Sun, 22 Oct 2017 16:18:54 -0400 Subject: Partially undo #11807. Specular light at zero roughness needs some discussion. Until we do that, this fixes #12309. --- drivers/gles3/shaders/scene.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 317ca91d98..bf0ebae3e3 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -169,7 +169,7 @@ void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, ino float dotNL = max(dot(N,L), 0.0 ); diffuse += dotNL * light_color / M_PI; - if (roughness < 1.0) { + if (roughness > 0.0) { vec3 H = normalize(V + L); float dotNH = max(dot(N,H), 0.0 ); @@ -1034,7 +1034,7 @@ LIGHT_SHADER_CODE } - if (roughness < 1.0) { + if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely // D -- cgit v1.2.3