From c3b79b1e074abc6fa6f0483719632f9d9c711695 Mon Sep 17 00:00:00 2001 From: Linus Date: Sat, 23 Sep 2017 13:12:30 +0200 Subject: RayShape, Shape, SphereShape --- doc/classes/RayShape.xml | 3 +++ doc/classes/Shape.xml | 2 ++ doc/classes/SphereShape.xml | 3 +++ 3 files changed, 8 insertions(+) diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 7fab9c3949..d5d367a335 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -1,8 +1,10 @@ + Ray shape for 3D collisions. + Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. @@ -26,6 +28,7 @@ + The ray's length. diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 8e6e12a736..4d822a1705 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -1,8 +1,10 @@ + Base class for all 3D shape resources. + Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index 120c7fcc25..7c6174f4e4 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -1,8 +1,10 @@ + Sphere shape for 3D collisions. + Sphere shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. This shape is useful for modeling sphere-like 3D objects. @@ -26,6 +28,7 @@ + The sphere's radius. The shape's diameter is double the radius. -- cgit v1.2.3