From eea02e50a733cdda80fcf74596d4ac045b6edce1 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Wed, 7 Sep 2022 21:31:16 +0800 Subject: Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot --- servers/rendering/dummy/storage/mesh_storage.h | 1 + 1 file changed, 1 insertion(+) diff --git a/servers/rendering/dummy/storage/mesh_storage.h b/servers/rendering/dummy/storage/mesh_storage.h index 336049852d..b0914e70e4 100644 --- a/servers/rendering/dummy/storage/mesh_storage.h +++ b/servers/rendering/dummy/storage/mesh_storage.h @@ -99,6 +99,7 @@ public: virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { DummyMesh *m = mesh_owner.get_or_null(p_mesh); ERR_FAIL_COND_V(!m, RS::SurfaceData()); + ERR_FAIL_INDEX_V(p_surface, m->surfaces.size(), RS::SurfaceData()); RS::SurfaceData s = m->surfaces[p_surface]; return s; } -- cgit v1.2.3