From e8494f7ab710501790dcfdb2e86683fc3b9c5a15 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 6 Dec 2017 14:30:10 -0300 Subject: Fixed rim lighting glitch, closes #13340, closes #13986 --- drivers/gles3/shaders/scene.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 79b989be4a..676541649c 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1030,7 +1030,7 @@ LIGHT_SHADER_CODE #if defined(LIGHT_USE_RIM) - float rim_light = pow(1.0-cNdotV, (1.0-roughness)*16.0); + float rim_light = pow(max(0.0,1.0-cNdotV), max(0.0,(1.0-roughness)*16.0)); diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color; #endif } -- cgit v1.2.3