From fdc1b1b03b762749b9e6a25d23e88cfab40bfac8 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 21 Jan 2022 23:03:41 -0800 Subject: Remove TRANSFORM built in from fog shaders --- servers/rendering/shader_types.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 9ae60c14cb..b8bb211a7a 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -435,7 +435,6 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["OBJECT_POSITION"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["UVW"] = constt(ShaderLanguage::TYPE_VEC3); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["EXTENTS"] = constt(ShaderLanguage::TYPE_VEC3); - shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["SDF"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["ALBEDO"] = ShaderLanguage::TYPE_VEC3; shader_modes[RS::SHADER_FOG].functions["fog"].built_ins["DENSITY"] = ShaderLanguage::TYPE_FLOAT; -- cgit v1.2.3