From ac32535d6e9625221843f5c9faaaad77249251d0 Mon Sep 17 00:00:00 2001 From: Ricardo Buring Date: Sat, 12 Mar 2022 23:57:12 +0100 Subject: Fix out of bounds crash in particle collision gizmo --- editor/plugins/node_3d_editor_gizmos.cpp | 5 ----- 1 file changed, 5 deletions(-) diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 8aa8ba1f00..51e2f6ff00 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -3177,13 +3177,8 @@ void GPUParticlesCollision3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { continue; } - Vector2 dir; - dir[j] = 1.0; - Vector2 ta, tb; int j_n1 = (j + 1) % 3; int j_n2 = (j + 2) % 3; - ta[j_n1] = 1.0; - tb[j_n2] = 1.0; for (int k = 0; k < 4; k++) { Vector3 from = aabb.position, to = aabb.position; -- cgit v1.2.3