From a6c77c7c5a5a9f2f2d990679c7a4d2efa8749918 Mon Sep 17 00:00:00 2001 From: JoJoX Date: Tue, 8 Feb 2022 15:27:44 -0500 Subject: Use source image format when creating padded texture --- scene/resources/tile_set.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 1f77cc0570..1e84947b87 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -4434,7 +4434,7 @@ void TileSetAtlasSource::_update_padded_texture() { Ref image; image.instantiate(); - image->create(size.x, size.y, false, Image::FORMAT_RGBA8); + image->create(size.x, size.y, false, src->get_format()); for (KeyValue kv : tiles) { for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { -- cgit v1.2.3