From fe52c6b0b7e21bbed1aaabe684714a9b78c23ba3 Mon Sep 17 00:00:00 2001 From: Tomer Keren <tomer.keren.dev@gmail.com> Date: Fri, 16 Oct 2020 14:04:24 +0300 Subject: Setting visibility on GridMap now works. Closes #41374. Continuing the work from f43a0ef3270737d2b526480ecb0f1337ece9e041, It seems the maps visibility was not actually set and a flase value was propogated to the meshes Trying to set the maps visibility directly (Using `set_visibility` causes the map to no longer to recieve visibility notifications, instead this approach was chosen --- modules/gridmap/grid_map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index ccf1e49693..21fa83278b 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -706,7 +706,7 @@ void GridMap::_update_visibility() { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } } -- cgit v1.2.3