From 027fbc9a6cce94fad12d056e44e0acecf6650da7 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 2 Sep 2021 15:21:09 +0200 Subject: [Net] Silence ENetMultiplayerPeer close_connection. Used to print an error when it was not active, now it just returns immediately as per the documentation. --- modules/enet/enet_multiplayer_peer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index 38ca38385c..7a9a780238 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -393,7 +393,9 @@ bool ENetMultiplayerPeer::is_server() const { } void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { - ERR_FAIL_COND_MSG(!_is_active(), "The multiplayer instance isn't currently active."); + if (!_is_active()) { + return; + } _pop_current_packet(); -- cgit v1.2.3