From fa82727f5bc0f43d4ea8c5bb07076eccd13e6d4e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Grzegorz=20Pu=C5=82awski?= <31245410+pulawskig@users.noreply.github.com> Date: Wed, 23 Jun 2021 16:07:23 +0200 Subject: Fixing mono build after instance() -> instanciate() name change --- modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs | 4 ++-- .../GodotSharp/Core/Extensions/PackedSceneExtensions.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index 21fe2706b2..451ce39f5c 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -114,12 +114,12 @@ namespace GodotTools.Ides if (Utils.OS.IsMacOS && editorId == ExternalEditorId.VisualStudioForMac) { vsForMacInstance = (vsForMacInstance?.IsDisposed ?? true ? null : vsForMacInstance) ?? - new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); + new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac); return vsForMacInstance; } monoDevelInstance = (monoDevelInstance?.IsDisposed ?? true ? null : monoDevelInstance) ?? - new MonoDevelop.Instantiate(solutionPath, MonoDevelop.EditorId.MonoDevelop); + new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop); return monoDevelInstance; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs index 763f470504..214bbf5179 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs @@ -8,9 +8,9 @@ namespace Godot /// `Node.NotificationInstanced` notification on the root node. /// /// The type to cast to. Should be a descendant of Node. - public T Instance(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + public T Instantiate(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class { - return (T)(object)Instance(editState); + return (T)(object)Instantiate(editState); } /// @@ -19,9 +19,9 @@ namespace Godot /// `Node.NotificationInstanced` notification on the root node. /// /// The type to cast to. Should be a descendant of Node. - public T InstanceOrNull(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class + public T InstantiateOrNull(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class { - return Instance(editState) as T; + return Instantiate(editState) as T; } } } -- cgit v1.2.3