From cc6ca5f1ebd17432c9fb7b74ad3da171250d44e9 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Mon, 15 Jun 2020 21:44:03 +0300 Subject: Use path instead classname to prevent errors for exported visual shaders --- scene/resources/visual_shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 77d4dee21e..8236f9a9e3 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1268,7 +1268,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui String class_name = vsnode->get_class_name(); if (class_name == "VisualShaderNodeCustom") { - class_name = vsnode->get_script_instance()->get_script()->get_language()->get_global_class_name(vsnode->get_script_instance()->get_script()->get_path()); + class_name = vsnode->get_script_instance()->get_script()->get_path(); } if (!r_classes.has(class_name)) { global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node); -- cgit v1.2.3