From cc384a8228b141882933caa2fe0a396652c85f56 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Sun, 12 Feb 2023 00:18:33 +0800 Subject: Add missing period for sentences in classref --- doc/classes/CPUParticles3D.xml | 2 +- doc/classes/CodeEdit.xml | 2 +- doc/classes/DisplayServer.xml | 4 ++-- doc/classes/FontVariation.xml | 2 +- doc/classes/NavigationServer2D.xml | 2 +- doc/classes/NavigationServer3D.xml | 2 +- doc/classes/Object.xml | 2 +- doc/classes/PointLight2D.xml | 2 +- doc/classes/ProjectSettings.xml | 12 ++++++------ doc/classes/Skeleton3D.xml | 2 +- doc/classes/TextEdit.xml | 6 +++--- doc/classes/TileMap.xml | 4 ++-- 12 files changed, 21 insertions(+), 21 deletions(-) diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index 3a15a117f5..df31fa9621 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -143,7 +143,7 @@ Maximum damping. - Minimum damping + Minimum damping. Unit vector specifying the particles' emission direction. diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index df40d2a4cf..1bc214aea7 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -486,7 +486,7 @@ Sets whether line folding is allowed. - Draws vertical lines at the provided columns. The first entry is considered a main hard guideline and is draw more prominently + Draws vertical lines at the provided columns. The first entry is considered a main hard guideline and is draw more prominently. Set when a validated word from [signal symbol_validate] is clicked, the [signal symbol_lookup] should be emitted. diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 55ba1f4f0c..8d2bbc4d29 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -651,7 +651,7 @@ - Sets the type of the item at the specified index [param idx] to radio button. If [code]false[/code], sets the type of the item to plain text + Sets the type of the item at the specified index [param idx] to radio button. If [code]false[/code], sets the type of the item to plain text. [b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups. [b]Note:[/b] This method is implemented on macOS. @@ -1615,7 +1615,7 @@ I-beam cursor shape. This is used by default when hovering a control that accepts text input, such as [LineEdit] or [TextEdit]. - Pointing hand cursor shape. This is used by default when hovering a [LinkButton] or an URL tag in a [RichTextLabel].⋅ + Pointing hand cursor shape. This is used by default when hovering a [LinkButton] or an URL tag in a [RichTextLabel]. Crosshair cursor. This is intended to be displayed when the user needs precise aim over an element, such as a rectangle selection tool or a color picker. diff --git a/doc/classes/FontVariation.xml b/doc/classes/FontVariation.xml index 5bc2606adb..11286e46a4 100644 --- a/doc/classes/FontVariation.xml +++ b/doc/classes/FontVariation.xml @@ -49,7 +49,7 @@ Extra spacing at the bottom of the line in pixels. - Extra spacing between graphical glyphs + Extra spacing between graphical glyphs. Extra width of the space glyphs. diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 7270a19b4d..e7a2b99172 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -1,7 +1,7 @@ - Server interface for low-level 2D navigation access + Server interface for low-level 2D navigation access. NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents. diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 340821d41e..16b850866a 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -1,7 +1,7 @@ - Server interface for low-level 3D navigation access + Server interface for low-level 3D navigation access. NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ab7ae82875..226a1948e1 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -345,7 +345,7 @@ node.Callv(Node3D.MethodName.Rotate, new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f }); [/csharp] [/codeblocks] - [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call + [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call. diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml index 0c51a78e49..dd61082876 100644 --- a/doc/classes/PointLight2D.xml +++ b/doc/classes/PointLight2D.xml @@ -4,7 +4,7 @@ Positional 2D light source. - Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture + Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture. $DOCS_URL/tutorials/2d/2d_lights_and_shadows.html diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 21be5e4bee..0b589b4e57 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -803,7 +803,7 @@ Path to a custom [Font] resource to use as default for all GUI elements of the project. - Font anti-aliasing mode. See [member FontFile.antialiasing], + Font anti-aliasing mode. See [member FontFile.antialiasing]. If set to [code]true[/code], the default font will have mipmaps generated. This prevents text from looking grainy when a [Control] is scaled down, or when a [Label3D] is viewed from a long distance (if [member Label3D.texture_filter] is set to a mode that displays mipmaps). @@ -957,16 +957,16 @@ macOS specific override for the shortcut to delete a word. - Default [InputEventAction] to add an additional caret above every caret of a text + Default [InputEventAction] to add an additional caret above every caret of a text. - macOS specific override for the shortcut to add a caret above every caret + macOS specific override for the shortcut to add a caret above every caret. - Default [InputEventAction] to add an additional caret below every caret of a text + Default [InputEventAction] to add an additional caret below every caret of a text. - macOS specific override for the shortcut to add a caret below every caret + macOS specific override for the shortcut to add a caret below every caret. Default [InputEventAction] to move the text cursor the the end of the text. @@ -1663,7 +1663,7 @@ Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13". - Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14" + Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14". Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15". diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 70986ba06a..bdd3495798 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -240,7 +240,7 @@ Sets the global pose transform, [param pose], for the bone at [param bone_idx]. [param amount] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain. - [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform + [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform. diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index c309026aaa..be8c4c2485 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -436,7 +436,7 @@ - Returns the equivalent minimap line at [param position] + Returns the equivalent minimap line at [param position]. @@ -483,7 +483,7 @@ - Returns the last tagged saved version from [method tag_saved_version] + Returns the last tagged saved version from [method tag_saved_version]. @@ -1054,7 +1054,7 @@ - Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code] + Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code]. diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 5dedea50d0..685aa16055 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -188,7 +188,7 @@ - Returns the list of all neighbourings cells to the one at [param coords] + Returns the list of all neighbourings cells to the one at [param coords]. @@ -243,7 +243,7 @@ - Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code] + Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code]. -- cgit v1.2.3