From 4c0e927ccf89ed5bbdce280ec42ae985bf8fdd7e Mon Sep 17 00:00:00 2001 From: "andrzej.buczynski" Date: Fri, 17 Nov 2017 01:40:00 +0100 Subject: Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, issue #11416 --- drivers/gles3/rasterizer_canvas_gles3.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 5d62d2f5a0..42a253bc2d 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1570,6 +1570,7 @@ void RasterizerCanvasGLES3::reset_canvas() { glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); if (storage->frame.current_rt && storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { -- cgit v1.2.3