From cb0e357d0b8565fcba6f2cf0ec5ea8e795e3fc2a Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Tue, 15 Aug 2017 11:41:17 -0300 Subject: Converting to MeshLibrary works again, fixes #8092 --- editor/editor_node.cpp | 6 +- editor/import/editor_import_collada.cpp | 2 +- editor/plugins/cube_grid_theme_editor_plugin.cpp | 345 ++++++++++++----------- editor/plugins/cube_grid_theme_editor_plugin.h | 18 +- 4 files changed, 191 insertions(+), 180 deletions(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 730ba3cacc..b2e21fa168 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1214,7 +1214,7 @@ void EditorNode::_dialog_action(String p_file) { ml = Ref(memnew(MeshLibrary)); } - //MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(),ml,true); + MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true); Error err = ResourceSaver::save(p_file, ml); if (err) { @@ -1246,7 +1246,7 @@ void EditorNode::_dialog_action(String p_file) { } } else { - ml = Ref(memnew(TileSet)); + ml.instance(); } TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true); @@ -6058,7 +6058,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); - //add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); + add_editor_plugin(memnew(MeshLibraryEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 3626c6be59..83b94dbf9b 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -390,7 +390,7 @@ Error ColladaImport::_create_material(const String &p_target) { } } } else { - //material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); + material->set_albedo(effect.diffuse.color); } // SPECULAR diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp index 17149ef868..b26b2aec4f 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.cpp +++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "cube_grid_theme_editor_plugin.h" -#if 0 #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" @@ -39,214 +38,236 @@ #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" -void MeshLibraryEditor::edit(const Ref& p_theme) { +void MeshLibraryEditor::edit(const Ref &p_theme) { - theme=p_theme; + theme = p_theme; if (theme.is_valid()) - menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene")); - + menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene")); } void MeshLibraryEditor::_menu_confirm() { + switch (option) { - switch(option) { - - case MENU_OPTION_REMOVE_ITEM: { + case MENU_OPTION_REMOVE_ITEM: { - theme->remove_item(to_erase); - } break; - case MENU_OPTION_UPDATE_FROM_SCENE: { + theme->remove_item(to_erase); + } break; + case MENU_OPTION_UPDATE_FROM_SCENE: { String existing = theme->get_meta("_editor_source_scene"); - ERR_FAIL_COND(existing==""); + ERR_FAIL_COND(existing == ""); _import_scene_cbk(existing); - } break; - default: {}; + } break; + default: {}; } - } - void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge) { if (!p_merge) p_library->clear(); - - for(int i=0;iget_child_count();i++) { - + for (int i = 0; i < p_scene->get_child_count(); i++) { Node *child = p_scene->get_child(i); if (!child->cast_to()) { - if (child->get_child_count()>0) { - child=child->get_child(0); + if (child->get_child_count() > 0) { + child = child->get_child(0); if (!child->cast_to()) { continue; } } else continue; - - } MeshInstance *mi = child->cast_to(); - Ref mesh=mi->get_mesh(); + Ref mesh = mi->get_mesh(); if (mesh.is_null()) - continue; + continue; int id = p_library->find_item_name(mi->get_name()); - if (id<0) { + if (id < 0) { - id=p_library->get_last_unused_item_id(); + id = p_library->get_last_unused_item_id(); p_library->create_item(id); - p_library->set_item_name(id,mi->get_name()); + p_library->set_item_name(id, mi->get_name()); } - - p_library->set_item_mesh(id,mesh); + p_library->set_item_mesh(id, mesh); Ref collision; + for (int j = 0; j < mi->get_child_count(); j++) { - for(int j=0;jget_child_count();j++) { -#if 1 Node *child2 = mi->get_child(j); if (!child2->cast_to()) continue; + StaticBody *sb = child2->cast_to(); - if (sb->get_shape_count()==0) - continue; - collision=sb->get_shape(0); - if (!collision.is_null()) - break; -#endif + List shapes; + sb->get_shape_owners(&shapes); + + for (List::Element *E = shapes.front(); E; E = E->next()) { + if (sb->is_shape_owner_disabled(E->get())) continue; + + //Transform shape_transform = sb->shape_owner_get_transform(E->get()); + + //shape_transform.set_origin(shape_transform.get_origin() - phys_offset); + + for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { + + collision = sb->shape_owner_get_shape(E->get(), k); + if (collision.is_valid()) + break; + /* TileSet::ShapeData shape_data; + shape_data.shape = shape; + shape_data.shape_transform = shape_transform; + shape_data.one_way_collision = one_way; + collisions.push_back(shape_data);*/ + } + if (collision.is_valid()) + break; + } } if (!collision.is_null()) { - p_library->set_item_shape(id,collision); + p_library->set_item_shape(id, collision); } Ref navmesh; - for(int j=0;jget_child_count();j++) { - Node *child2 = mi->get_child(j); - if (!child2->cast_to()) - continue; - NavigationMeshInstance *sb = child2->cast_to(); - navmesh=sb->get_navigation_mesh(); - if (!navmesh.is_null()) - break; + for (int j = 0; j < mi->get_child_count(); j++) { + Node *child2 = mi->get_child(j); + if (!child2->cast_to()) + continue; + NavigationMeshInstance *sb = child2->cast_to(); + navmesh = sb->get_navigation_mesh(); + if (!navmesh.is_null()) + break; } - if(!navmesh.is_null()){ + if (!navmesh.is_null()) { p_library->set_item_navmesh(id, navmesh); } - } - - //generate previews! - - if (1) { - Vector ids = p_library->get_item_list(); - RID vp = VS::get_singleton()->viewport_create(); - VS::ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); - vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); - VS::get_singleton()->viewport_set_rect(vp,vr); - VS::get_singleton()->viewport_set_as_render_target(vp,true); - VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS); - RID scen = VS::get_singleton()->scenario_create(); - VS::get_singleton()->viewport_set_scenario(vp,scen); - RID cam = VS::get_singleton()->camera_create(); - VS::get_singleton()->camera_set_transform(cam, Transform() ); - VS::get_singleton()->viewport_attach_camera(vp,cam); - RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - RID lightinst = VS::get_singleton()->instance_create2(light,scen); - VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0); - - - EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size()); - - for(int i=0;i ids = p_library->get_item_list(); + RID vp = VS::get_singleton()->viewport_create(); + int size = EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); + + RID scenario = VS::get_singleton()->scenario_create(); + + RID viewport = VS::get_singleton()->viewport_create(); + VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS); + VS::get_singleton()->viewport_set_vflip(viewport, true); + VS::get_singleton()->viewport_set_scenario(viewport, scenario); + VS::get_singleton()->viewport_set_size(viewport, size, size); + VS::get_singleton()->viewport_set_transparent_background(viewport, true); + VS::get_singleton()->viewport_set_active(viewport, true); + RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); + + RID camera = VS::get_singleton()->camera_create(); + VS::get_singleton()->viewport_attach_camera(viewport, camera); + VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); + //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); + VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0); + + RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); + RID light_instance = VS::get_singleton()->instance_create2(light, scenario); + VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + + RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); + VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); + //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); + RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); + + VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + + //sphere = VS::get_singleton()->mesh_create(); + RID mesh_instance = VS::get_singleton()->instance_create(); + VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); + + EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size()); + + for (int i = 0; i < ids.size(); i++) { + + int id = ids[i]; Ref mesh = p_library->get_item_mesh(id); if (!mesh.is_valid()) continue; - AABB aabb= mesh->get_aabb(); - print_line("aabb: "+aabb); - Vector3 ofs = aabb.pos + aabb.size*0.5; - aabb.pos-=ofs; + Rect3 aabb = mesh->get_aabb(); + print_line("aabb: " + aabb); + Vector3 ofs = aabb.position + aabb.size * 0.5; + aabb.position -= ofs; Transform xform; - xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25); - xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis; - AABB rot_aabb = xform.xform(aabb); - print_line("rot_aabb: "+rot_aabb); - float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; - if (m==0) + xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25); + xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis; + Rect3 rot_aabb = xform.xform(aabb); + print_line("rot_aabb: " + rot_aabb); + float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; + if (m == 0) continue; - m=1.0/m; - m*=0.5; - print_line("scale: "+rtos(m)); - xform.basis.scale(Vector3(m,m,m)); - xform.origin=-xform.basis.xform(ofs); //-ofs*m; - xform.origin.z-=rot_aabb.size.z*2; - RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); - VS::get_singleton()->instance_set_transform(inst,xform); - ep.step(TTR("Thumbnail.."),i); - VS::get_singleton()->viewport_queue_screen_capture(vp); + m = 1.0 / m; + m *= 0.5; + print_line("scale: " + rtos(m)); + xform.basis.scale(Vector3(m, m, m)); + xform.origin = -xform.basis.xform(ofs); //-ofs*m; + xform.origin.z -= rot_aabb.size.z * 2; + RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario); + VS::get_singleton()->instance_set_transform(inst, xform); + ep.step(TTR("Thumbnail.."), i); + Main::iteration(); Main::iteration(); - Image img = VS::get_singleton()->viewport_get_screen_capture(vp); - ERR_CONTINUE(img.empty()); - Ref it( memnew( ImageTexture )); + Ref img = VS::get_singleton()->texture_get_data(viewport_texture); + ERR_CONTINUE(!img.is_valid() || img->empty()); + Ref it(memnew(ImageTexture)); it->create_from_image(img); - p_library->set_item_preview(id,it); + p_library->set_item_preview(id, it); //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); - } + } - VS::get_singleton()->free(lightinst); - VS::get_singleton()->free(light); - VS::get_singleton()->free(vp); - VS::get_singleton()->free(cam); - VS::get_singleton()->free(scen); + VS::get_singleton()->free(mesh_instance); + VS::get_singleton()->free(viewport); + VS::get_singleton()->free(light); + VS::get_singleton()->free(light_instance); + VS::get_singleton()->free(light2); + VS::get_singleton()->free(light_instance2); + VS::get_singleton()->free(camera); + VS::get_singleton()->free(scenario); } - - } - -void MeshLibraryEditor::_import_scene_cbk(const String& p_str) { - +void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { print_line("Impot Callback!"); - Ref ps = ResourceLoader::load(p_str,"PackedScene"); + Ref ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); - _import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE); + _import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE); memdelete(scene); - theme->set_meta("_editor_source_scene",p_str); - menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false); - + theme->set_meta("_editor_source_scene", p_str); + menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } -Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml,bool p_merge) { +Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge) { - _import_scene(p_base_scene,ml,p_merge); + _import_scene(p_base_scene, ml, p_merge); return OK; } - void MeshLibraryEditor::_menu_cbk(int p_option) { - option=p_option; - switch(p_option) { + option = p_option; + switch (p_option) { case MENU_OPTION_ADD_ITEM: { @@ -255,86 +276,84 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { case MENU_OPTION_REMOVE_ITEM: { String p = editor->get_property_editor()->get_selected_path(); - if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) { + if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { - to_erase = p.get_slice("/",3).to_int(); - cd->set_text(vformat(TTR("Remove item %d?"),to_erase)); - cd->popup_centered(Size2(300,60)); + to_erase = p.get_slice("/", 3).to_int(); + cd->set_text(vformat(TTR("Remove item %d?"), to_erase)); + cd->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { file->popup_centered_ratio(); } break; - case MENU_OPTION_UPDATE_FROM_SCENE: { + case MENU_OPTION_UPDATE_FROM_SCENE: { - cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene"))); - cd->popup_centered(Size2(500,60)); - } break; + cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene"))); + cd->popup_centered(Size2(500, 60)); + } break; } } - void MeshLibraryEditor::_bind_methods() { - ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk); - ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm); - ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk); + ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk); + ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm); + ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk); } MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { - file = memnew( EditorFileDialog ); + file = memnew(EditorFileDialog); file->set_mode(EditorFileDialog::MODE_OPEN_FILE); //not for now? List extensions; - ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions); + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); - for(int i=0;iadd_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); + file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } add_child(file); - file->connect("file_selected",this,"_import_scene_cbk"); + file->connect("file_selected", this, "_import_scene_cbk"); - Panel *panel = memnew( Panel ); + Panel *panel = memnew(Panel); panel->set_area_as_parent_rect(); add_child(panel); - MenuButton * options = memnew( MenuButton ); + MenuButton *options = memnew(MenuButton); panel->add_child(options); - options->set_position(Point2(1,1)); + options->set_position(Point2(1, 1)); options->set_text("Theme"); - options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM); - options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM); + options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); + options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE); - options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE); - options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true); - options->get_popup()->connect("id_pressed", this,"_menu_cbk"); - menu=options; - editor=p_editor; + options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); + options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); + options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); + options->get_popup()->connect("id_pressed", this, "_menu_cbk"); + menu = options; + editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); - cd->get_ok()->connect("pressed", this,"_menu_confirm"); - + cd->get_ok()->connect("pressed", this, "_menu_confirm"); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (p_node && p_node->cast_to()) { - theme_editor->edit( p_node->cast_to() ); + theme_editor->edit(p_node->cast_to()); theme_editor->show(); } else theme_editor->hide(); } -bool MeshLibraryEditorPlugin::handles(Object *p_node) const{ +bool MeshLibraryEditorPlugin::handles(Object *p_node) const { - return p_node->is_type("MeshLibrary"); + return p_node->is_class("MeshLibrary"); } -void MeshLibraryEditorPlugin::make_visible(bool p_visible){ +void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) theme_editor->show(); @@ -344,15 +363,13 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible){ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { - EDITOR_DEF("editors/grid_map/preview_size",64); - theme_editor = memnew( MeshLibraryEditor(p_node) ); + EDITOR_DEF("editors/grid_map/preview_size", 64); + theme_editor = memnew(MeshLibraryEditor(p_node)); p_node->get_viewport()->add_child(theme_editor); theme_editor->set_area_as_parent_rect(); - theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); - theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN ); - theme_editor->set_end( Point2(0,22) ); + theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); + theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN); + theme_editor->set_end(Point2(0, 22)); theme_editor->hide(); - } -#endif diff --git a/editor/plugins/cube_grid_theme_editor_plugin.h b/editor/plugins/cube_grid_theme_editor_plugin.h index ed5875a999..6fe5fc4235 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.h +++ b/editor/plugins/cube_grid_theme_editor_plugin.h @@ -33,10 +33,9 @@ #include "editor/editor_node.h" #include "scene/resources/mesh_library.h" -#if 0 class MeshLibraryEditor : public Control { - GDCLASS( MeshLibraryEditor, Control ); + GDCLASS(MeshLibraryEditor, Control); Ref theme; @@ -55,7 +54,7 @@ class MeshLibraryEditor : public Control { }; int option; - void _import_scene_cbk(const String& p_str); + void _import_scene_cbk(const String &p_str); void _menu_cbk(int p_option); void _menu_confirm(); @@ -63,25 +62,22 @@ class MeshLibraryEditor : public Control { protected: static void _bind_methods(); -public: - void edit(const Ref& p_theme); - static Error update_library_file(Node *p_base_scene, Ref ml,bool p_merge=true); +public: + void edit(const Ref &p_theme); + static Error update_library_file(Node *p_base_scene, Ref ml, bool p_merge = true); MeshLibraryEditor(EditorNode *p_editor); }; - - class MeshLibraryEditorPlugin : public EditorPlugin { - GDCLASS( MeshLibraryEditorPlugin, EditorPlugin ); + GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); MeshLibraryEditor *theme_editor; EditorNode *editor; public: - virtual String get_name() const { return "MeshLibrary"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); @@ -89,8 +85,6 @@ public: virtual void make_visible(bool p_visible); MeshLibraryEditorPlugin(EditorNode *p_node); - }; #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H -#endif -- cgit v1.2.3