From c8afe63a5434420fed5b2798386776673037f36d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 6 Apr 2021 19:28:23 +0200 Subject: Improve the editor window title for better usability - Display the scene name, then the project name, then "Godot Engine". - Display the "modified" mark before anytihng else. Both of these changes ensure important, project-specific elements can always be seen in the task bar which may truncate strings due to its low per-item width. - Use "Unnamed Project" if the project has no name (similar to the Project Manager). --- editor/editor_node.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 9ca46cfcc0..032244c489 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -376,14 +376,16 @@ void EditorNode::_version_control_menu_option(int p_idx) { } void EditorNode::_update_title() { - String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String title = appname.is_empty() ? String(VERSION_FULL_NAME) : String(VERSION_NAME + String(" - ") + appname); - String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); + const String appname = ProjectSettings::get_singleton()->get("application/config/name"); + String title = (appname.is_empty() ? "Unnamed Project" : appname) + String(" - ") + VERSION_NAME; + const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_filename() : String(); if (!edited.is_empty()) { - title += " - " + String(edited.get_file()); + // Display the edited scene name before the program name so that it can be seen in the OS task bar. + title = vformat("%s - %s", edited.get_file(), title); } if (unsaved_cache) { - title += " (*)"; + // Display the "modified" mark before anything else so that it can always be seen in the OS task bar. + title = vformat("(*) %s", title); } DisplayServer::get_singleton()->window_set_title(title); -- cgit v1.2.3