From 4d5245661399cd1d72bc590acd2004f8a5cbeae8 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Fri, 31 Jul 2020 10:40:05 +0300 Subject: Fix small reconnection bug in visual shader --- scene/resources/visual_shader.cpp | 10 +++++++++- scene/resources/visual_shader.h | 1 + 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 8b84ce9e8c..e4851ad9f7 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -71,7 +71,15 @@ bool VisualShaderNode::is_output_port_connected(int p_port) const { } void VisualShaderNode::set_output_port_connected(int p_port, bool p_connected) { - connected_output_ports[p_port] = p_connected; + if (p_connected) { + connected_output_ports[p_port] = true; + ++connected_output_count; + } else { + --connected_output_count; + if (connected_output_count == 0) { + connected_output_ports[p_port] = false; + } + } } bool VisualShaderNode::is_input_port_connected(int p_port) const { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index d74269cfc6..05d8950be9 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -184,6 +184,7 @@ class VisualShaderNode : public Resource { Map default_input_values; Map connected_input_ports; Map connected_output_ports; + int connected_output_count = 0; protected: bool simple_decl; -- cgit v1.2.3