From 1148a33b20ffec8b858176df9edc5847316c5e26 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 28 Jan 2019 17:27:16 +0100 Subject: GLES2: Define LIGHT Spatial shader builtin Fixes #25421. --- drivers/gles2/shader_compiler_gles2.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index bff031b93a..b2a7409d43 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -869,6 +869,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { //for light actions[VS::SHADER_SPATIAL].renames["VIEW"] = "view"; actions[VS::SHADER_SPATIAL].renames["LIGHT_COLOR"] = "light_color"; + actions[VS::SHADER_SPATIAL].renames["LIGHT"] = "light"; actions[VS::SHADER_SPATIAL].renames["ATTENUATION"] = "attenuation"; actions[VS::SHADER_SPATIAL].renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions[VS::SHADER_SPATIAL].renames["SPECULAR_LIGHT"] = "specular_light"; -- cgit v1.2.3