From bbaddfa70f3c69d040f1f2b6edcbdb5ded9e1979 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 2 Jan 2015 13:30:59 -0300 Subject: -fixed silly bug in trigger check (#1051) --- scene/3d/physics_body.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 5c047b3fef..f2806f2af2 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -852,6 +852,8 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { //motion recover for(int i=0;icollide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) { collided=true; @@ -870,9 +872,6 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { for(int j=0;j<8;j++) { for(int i=0;i "+b); -- cgit v1.2.3