From ba177ccaecb91c3800e220272864dfb5c23958e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 23 Jan 2020 11:14:14 +0100 Subject: doc: Misc updates for AnimationNode* and others - Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. --- doc/classes/ARVRAnchor.xml | 4 +- doc/classes/ARVRCamera.xml | 1 + doc/classes/ARVRController.xml | 1 + doc/classes/ARVRInterface.xml | 3 +- doc/classes/ARVROrigin.xml | 1 + doc/classes/ARVRPositionalTracker.xml | 1 + doc/classes/ARVRServer.xml | 19 +-- doc/classes/AStar2D.xml | 2 +- doc/classes/AnimationNode.xml | 14 +-- doc/classes/AnimationNodeAdd2.xml | 1 + doc/classes/AnimationNodeAdd3.xml | 1 + doc/classes/AnimationNodeAnimation.xml | 1 + doc/classes/AnimationNodeBlend2.xml | 1 + doc/classes/AnimationNodeBlend3.xml | 1 + doc/classes/AnimationNodeBlendSpace1D.xml | 9 +- doc/classes/AnimationNodeBlendSpace2D.xml | 11 +- doc/classes/AnimationNodeBlendTree.xml | 1 + doc/classes/AnimationNodeOneShot.xml | 1 + doc/classes/AnimationNodeOutput.xml | 1 + doc/classes/AnimationNodeStateMachine.xml | 7 +- doc/classes/AnimationNodeStateMachinePlayback.xml | 4 +- .../AnimationNodeStateMachineTransition.xml | 6 +- doc/classes/AnimationNodeTimeScale.xml | 1 + doc/classes/AnimationNodeTimeSeek.xml | 1 + doc/classes/AnimationNodeTransition.xml | 129 +-------------------- doc/classes/AnimationTreePlayer.xml | 64 +++++----- doc/classes/ArrayMesh.xml | 9 +- doc/classes/AudioServer.xml | 13 ++- doc/classes/BitmapFont.xml | 2 +- doc/classes/CPUParticles.xml | 8 ++ doc/classes/CPUParticles2D.xml | 10 +- doc/classes/CameraServer.xml | 8 +- doc/classes/CameraTexture.xml | 5 +- doc/classes/CanvasItem.xml | 48 ++++---- doc/classes/CanvasItemMaterial.xml | 8 ++ doc/classes/Dictionary.xml | 12 +- doc/classes/EditorInspectorPlugin.xml | 2 +- doc/classes/EditorSpatialGizmoPlugin.xml | 2 +- doc/classes/EditorVCSInterface.xml | 10 +- doc/classes/Geometry.xml | 16 +-- doc/classes/GraphNode.xml | 4 +- doc/classes/HTTPClient.xml | 2 +- doc/classes/HTTPRequest.xml | 2 +- doc/classes/Input.xml | 4 +- doc/classes/InputEvent.xml | 2 +- doc/classes/LineEdit.xml | 3 +- doc/classes/MenuButton.xml | 7 +- doc/classes/MeshInstance2D.xml | 2 +- doc/classes/Node.xml | 2 +- doc/classes/PhysicsServer.xml | 2 +- doc/classes/Shader.xml | 2 +- doc/classes/SpatialMaterial.xml | 3 +- doc/classes/VisualInstance.xml | 18 +-- doc/classes/VisualServer.xml | 6 +- doc/classes/VisualShaderNode.xml | 16 ++- doc/classes/VisualShaderNodeBooleanConstant.xml | 1 - doc/classes/VisualShaderNodeColorConstant.xml | 1 - doc/classes/VisualShaderNodeColorOp.xml | 1 - doc/classes/VisualShaderNodeCompare.xml | 1 - doc/classes/VisualShaderNodeCubeMap.xml | 1 - doc/classes/VisualShaderNodeCustom.xml | 3 - doc/classes/VisualShaderNodeDeterminant.xml | 3 - doc/classes/VisualShaderNodeDotProduct.xml | 3 - doc/classes/VisualShaderNodeFaceForward.xml | 3 - doc/classes/VisualShaderNodeFresnel.xml | 3 - doc/classes/VisualShaderNodeGroupBase.xml | 1 - doc/classes/VisualShaderNodeIf.xml | 3 - doc/classes/VisualShaderNodeInput.xml | 1 - doc/classes/VisualShaderNodeIs.xml | 1 - doc/classes/VisualShaderNodeOuterProduct.xml | 3 - doc/classes/VisualShaderNodeScalarClamp.xml | 3 - doc/classes/VisualShaderNodeScalarConstant.xml | 1 - .../VisualShaderNodeScalarDerivativeFunc.xml | 1 - doc/classes/VisualShaderNodeScalarFunc.xml | 1 - doc/classes/VisualShaderNodeScalarInterp.xml | 3 - doc/classes/VisualShaderNodeScalarOp.xml | 1 - doc/classes/VisualShaderNodeScalarSmoothStep.xml | 3 - doc/classes/VisualShaderNodeScalarSwitch.xml | 3 - doc/classes/VisualShaderNodeSwitch.xml | 3 - doc/classes/VisualShaderNodeTexture.xml | 1 - doc/classes/VisualShaderNodeTransformCompose.xml | 3 - doc/classes/VisualShaderNodeTransformConstant.xml | 1 - doc/classes/VisualShaderNodeTransformDecompose.xml | 3 - doc/classes/VisualShaderNodeTransformFunc.xml | 1 - doc/classes/VisualShaderNodeTransformMult.xml | 1 - doc/classes/VisualShaderNodeTransformVecMult.xml | 1 - doc/classes/VisualShaderNodeUniform.xml | 1 - doc/classes/VisualShaderNodeVec3Constant.xml | 1 - doc/classes/VisualShaderNodeVectorClamp.xml | 3 - doc/classes/VisualShaderNodeVectorCompose.xml | 3 - doc/classes/VisualShaderNodeVectorDistance.xml | 3 - doc/classes/VisualShaderNodeVectorInterp.xml | 3 - doc/classes/VisualShaderNodeVectorOp.xml | 1 - doc/classes/VisualShaderNodeVectorRefract.xml | 3 - doc/classes/VisualShaderNodeVectorScalarMix.xml | 3 - .../VisualShaderNodeVectorScalarSmoothStep.xml | 3 - doc/classes/VisualShaderNodeVectorScalarStep.xml | 3 - doc/classes/VisualShaderNodeVectorSmoothStep.xml | 3 - doc/classes/XMLParser.xml | 14 +-- doc/classes/bool.xml | 2 +- .../enet/doc_classes/NetworkedMultiplayerENet.xml | 4 +- modules/regex/doc_classes/RegEx.xml | 2 +- .../doc_classes/VisualScriptBuiltinFunc.xml | 2 +- .../doc_classes/VisualScriptEngineSingleton.xml | 4 +- .../doc_classes/VisualScriptMathConstant.xml | 16 +-- modules/webrtc/doc_classes/WebRTCMultiplayer.xml | 2 +- .../webrtc/doc_classes/WebRTCPeerConnection.xml | 2 +- modules/websocket/doc_classes/WebSocketPeer.xml | 2 +- scene/2d/cpu_particles_2d.cpp | 15 --- scene/2d/cpu_particles_2d.h | 4 - scene/animation/animation_blend_tree.cpp | 4 +- 111 files changed, 256 insertions(+), 420 deletions(-) diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 2177ed8930..b4a9f0d9e6 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -4,7 +4,7 @@ An anchor point in AR space. - The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. + The [ARVRAnchor] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized. Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view. @@ -29,7 +29,7 @@ - If provided by the ARVR Interface, this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes. + If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes. diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml index 1c468f193f..cffe7a238d 100644 --- a/doc/classes/ARVRCamera.xml +++ b/doc/classes/ARVRCamera.xml @@ -8,6 +8,7 @@ The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the ARVR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index 24d8b48077..30e0afbf85 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -9,6 +9,7 @@ The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index 41effcaecb..6b46a2b67d 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -8,6 +8,7 @@ Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer]. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html @@ -120,7 +121,7 @@ We don't know the status of the tracking or this interface does not provide feedback. - Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.) + Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.). diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index b6b55741aa..4d8c643f98 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -10,6 +10,7 @@ For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index c4acfd3b51..610aafa0e8 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -9,6 +9,7 @@ The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index b71a18858f..dbf819a972 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -1,12 +1,13 @@ - The AR/VR server. + Server for AR and VR features. - The AR/VR server is the heart of our AR/VR solution and handles all the processing. + The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing. + https://docs.godotengine.org/en/latest/tutorials/vr/index.html @@ -47,14 +48,14 @@ - Gets the interface registered at a given index in our list of interfaces. + Returns the interface registered at a given index in our list of interfaces. - Gets the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns [code]true[/code]. + Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns [code]true[/code]. @@ -68,25 +69,28 @@ + Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec]. + Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing. + Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec]. - Gets the reference frame transform. Mostly used internally and exposed for GDNative build interfaces. + Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces. @@ -95,19 +99,20 @@ - Gets the positional tracker at the given ID. + Returns the positional tracker at the given ID. - Gets the number of trackers currently registered. + Returns the number of trackers currently registered. + The primary [ARVRInterface] currently bound to the [ARVRServer]. Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 3002e3c351..d500b99243 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -1,7 +1,7 @@ - AStar class representation that uses 2d-vectors as edges. + AStar class representation that uses 2D vectors as edges. This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors. diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 79ec0f0a47..c8a16921f2 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -8,6 +8,7 @@ Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -16,7 +17,7 @@ - Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree] + Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]. @@ -33,7 +34,7 @@ - Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened. + Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened. @@ -52,7 +53,7 @@ - Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed. + Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options). @@ -164,10 +165,9 @@ - Called when a custom node is processed. The argument "time" is relative, unless "seek" is [code]true[/code] (in which case it is absolute). - Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. - You can also use [method get_parameter] and [method set_parameter] to modify local memory. - This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called). + User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. + Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory. + This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called). diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index bb7857717d..66b40b0287 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -7,6 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index d338c2cf9e..067eba7f42 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -11,6 +11,7 @@ - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index a964877068..338b75db86 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -7,6 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index cac97b9ee7..05ef0d57a0 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -7,6 +7,7 @@ A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 3b5c1f0b99..cd2291bdb6 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -11,6 +11,7 @@ - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index 82d5716ee3..987f26f94f 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -6,10 +6,11 @@ A resource to add to an [AnimationNodeBlendTree]. This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. - Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code]. + Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -22,7 +23,7 @@ - Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. + Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. @@ -38,7 +39,7 @@ - Returns the [code]AnimationNode[/code] referenced by the point at index [code]point[/code]. + Returns the [AnimationNode] referenced by the point at index [code]point[/code]. @@ -67,7 +68,7 @@ - Changes the AnimationNode referenced by the point at index [code]point[/code]. + Changes the [AnimationNode] referenced by the point at index [code]point[/code]. diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index d8ea7fea5b..c81e19cea8 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,7 +1,7 @@ - Blends linearly between three [AnimationNode] of any type placed in a 2d space. + Blends linearly between three [AnimationNode] of any type placed in a 2D space. A resource to add to an [AnimationNodeBlendTree]. @@ -9,6 +9,7 @@ You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -21,7 +22,7 @@ - Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. + Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. @@ -36,7 +37,7 @@ - Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. + Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. @@ -52,7 +53,7 @@ - Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code]. + Returns the [AnimationRootNode] referenced by the point at index [code]point[/code]. @@ -108,7 +109,7 @@ - Changes the AnimationNode referenced by the point at index [code]point[/code]. + Changes the [AnimationNode] referenced by the point at index [code]point[/code]. diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 76a0d65920..bfb244a2ea 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index 099548f60a..30680c3ae8 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml index bfe28319c6..5d36354258 100644 --- a/doc/classes/AnimationNodeOutput.xml +++ b/doc/classes/AnimationNodeOutput.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 9a21492b8a..a15ccc4efe 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -4,7 +4,7 @@ State machine for control of animations. - Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. + Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically. [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") @@ -12,6 +12,7 @@ [/codeblock] + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -159,7 +160,7 @@ - Deletes the given transition. + Deletes the transition between the two specified nodes. @@ -168,7 +169,7 @@ - Deletes the given transition. + Deletes the given transition by index. diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 09cd369bc4..2d50b753b4 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -1,7 +1,7 @@ - Playback control for AnimationNodeStateMachine. + Playback control for [AnimationNodeStateMachine]. Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. @@ -12,6 +12,7 @@ [/codeblock] + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -25,6 +26,7 @@ + Returns the current travel path as computed internally by the A* algorithm. diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index 08ff9997cf..ad9fb95e57 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -5,14 +5,15 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html - Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle": + Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblock] - $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0 + $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0) [/codeblock] @@ -34,6 +35,7 @@ + Emitted when [member advance_condition] is changed. diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml index 9ce773c4e2..39716f5b8f 100644 --- a/doc/classes/AnimationNodeTimeScale.xml +++ b/doc/classes/AnimationNodeTimeScale.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml index d593f5489c..62b3526497 100644 --- a/doc/classes/AnimationNodeTimeSeek.xml +++ b/doc/classes/AnimationNodeTimeSeek.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 82839b6bab..4429283682 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -5,6 +5,7 @@ + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -45,134 +46,6 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 0d7a34b179..1bbb605065 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -1,13 +1,14 @@ - Animation Player that uses a node graph for blending Animations. + Animation player that uses a node graph for blending animations. A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose. It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph. + https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html @@ -27,7 +28,7 @@ - Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. + Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled. @@ -54,6 +55,7 @@ + Returns the absolute playback timestamp of the animation node with name [code]id[/code]. @@ -122,10 +124,8 @@ Sets the blend amount of a Blend2 node given its name and value. - A Blend2 Node blends two animations with the amount between 0 and 1. - At 0, Output is input a. - Towards 1, the influence of a gets lessened, the influence of b gets raised. - At 1, Output is input b. + A Blend2 node blends two animations (A and B) with the amount between 0 and 1. + At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B. @@ -138,7 +138,7 @@ - If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. + If [code]enable[/code] is [code]true[/code], the Blend2 node with name [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. @@ -159,12 +159,8 @@ Sets the blend amount of a Blend3 node given its name and value. - A Blend3 Node blends three animations with the amount between -1 and 1. - At -1, Output is input b-. - From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0. - At 0, Output is input a. - From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0. - At 1, Output is input b+. + A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1. + At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+. @@ -186,7 +182,7 @@ Sets the blend amount of a Blend4 node given its name and value. A Blend4 Node blends two pairs of animations. - The two pairs are blended like blend2 and then added together. + The two pairs are blended like Blend2 and then added together. @@ -226,7 +222,7 @@ - Returns mix amount of a Mix node given its name. + Returns the mix amount of a Mix node given its name. @@ -237,7 +233,7 @@ - Sets mix amount of a Mix node given its name and value. + Sets the mix amount of a Mix node given its name and value. A Mix node adds input b to input a by the amount given by ratio. @@ -296,7 +292,7 @@ - Rename a node in the graph. + Renames a node in the graph. @@ -307,7 +303,7 @@ - Sets position of a node in the graph given its name and position. + Sets the position of a node in the graph given its name and position. @@ -316,7 +312,7 @@ - Returns autostart delay of a OneShot node given its name. + Returns the autostart delay of a OneShot node given its name. @@ -325,7 +321,7 @@ - Returns autostart random delay of a OneShot node given its name. + Returns the autostart random delay of a OneShot node given its name. @@ -334,7 +330,7 @@ - Returns fade in time of a OneShot node given its name. + Returns the fade in time of a OneShot node given its name. @@ -343,7 +339,7 @@ - Returns fade out time of a OneShot node given its name. + Returns the fade out time of a OneShot node given its name. @@ -372,7 +368,7 @@ - Sets autorestart property of a OneShot node given its name and value. + Sets the autorestart property of a OneShot node given its name and value. @@ -383,7 +379,7 @@ - Sets autorestart delay of a OneShot node given its name and value in seconds. + Sets the autorestart delay of a OneShot node given its name and value in seconds. @@ -394,7 +390,7 @@ - Sets autorestart random delay of a OneShot node given its name and value in seconds. + Sets the autorestart random delay of a OneShot node given its name and value in seconds. @@ -405,7 +401,7 @@ - Sets fade in time of a OneShot node given its name and value in seconds. + Sets the fade in time of a OneShot node given its name and value in seconds. @@ -416,7 +412,7 @@ - Sets fade out time of a OneShot node given its name and value in seconds. + Sets the fade out time of a OneShot node given its name and value in seconds. @@ -429,7 +425,7 @@ - If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. + If [code]enable[/code] is [code]true[/code], the OneShot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate. @@ -479,7 +475,7 @@ - Returns time scale value of the TimeScale node with name [code]id[/code]. + Returns the time scale value of the TimeScale node with name [code]id[/code]. @@ -491,7 +487,7 @@ Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code]. - The timescale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1. + The TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1. If applied after a blend or mix, affects all input animations to that blend or mix. @@ -533,7 +529,7 @@ - Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by rightclicking on the transition node. + Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by right-clicking on the transition node. @@ -553,7 +549,7 @@ - Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion. + Returns [code]true[/code] if the input at [code]input_idx[/code] on the transition node with name [code]id[/code] is set to automatically advance to the next input upon completion. @@ -609,11 +605,11 @@ The node from which to relatively access other nodes. - It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. + It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at. The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. - Once set, Animation nodes can be added to the AnimationTreePlayer. + Once set, [Animation] nodes can be added to the [AnimationTreePlayer]. The thread in which to update animations. diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index e3e9c38419..db529e0ef5 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -4,7 +4,8 @@ [Mesh] type that provides utility for constructing a surface from arrays. - The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle + The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. + The most basic example is the creation of a single triangle: [codeblock] var vertices = PoolVector3Array() vertices.push_back(Vector3(0, 1, 0)) @@ -20,7 +21,7 @@ var m = MeshInstance.new() m.mesh = arr_mesh [/codeblock] - The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown. + The [MeshInstance] is ready to be added to the [SceneTree] to be shown. http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html @@ -234,10 +235,10 @@ Array format will include vertices (mandatory). - Array format will include normals + Array format will include normals. - Array format will include tangents + Array format will include tangents. Array format will include a color array. diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 71e78500af..9aa131a055 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -4,7 +4,7 @@ Server interface for low-level audio access. - AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. + [AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html @@ -52,6 +52,7 @@ + Sets which audio input device is used for audio capture. @@ -100,6 +101,7 @@ + Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel). @@ -192,12 +194,14 @@ + Returns the relative time since the last mix occurred. + Returns the relative time until the next mix occurs. @@ -242,7 +246,8 @@ - Locks the audio driver's main loop. Remember to unlock it afterwards. + Locks the audio driver's main loop. + [b]Note:[/b] Remember to unlock it afterwards. @@ -411,10 +416,10 @@ A 3.1 channel surround setup was detected. - A 5.1 channel surround setup was detected. + A 5.1 channel surround setup was detected. - A 7.1 channel surround setup was detected. + A 7.1 channel surround setup was detected. diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 5b7c3def63..b10f67bec1 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -2,7 +2,7 @@ Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format. - Handles files with the [code].fnt[/code] extension + Handles files with the [code].fnt[/code] extension. Renders text using [code]*.fnt[/code] fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see [DynamicFont]. diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index cef0ee7587..97bd673f0b 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -25,6 +25,7 @@ + Returns the base value of the parameter specified by [enum Parameter]. @@ -33,6 +34,7 @@ + Returns the [Curve] of the parameter specified by [enum Parameter]. @@ -41,6 +43,7 @@ + Returns the randomness factor of the parameter specified by [enum Parameter]. @@ -49,6 +52,7 @@ + Returns the enabled state of the given flag (see [enum Flags] for options). @@ -66,6 +70,7 @@ + Sets the base value of the parameter specified by [enum Parameter]. @@ -76,6 +81,7 @@ + Sets the [Curve] of the parameter specified by [enum Parameter]. @@ -86,6 +92,7 @@ + Sets the randomness factor of the parameter specified by [enum Parameter]. @@ -96,6 +103,7 @@ + Enables or disables the given flag (see [enum Flags] for options). diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 0a376278f8..706083e86d 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -26,6 +26,7 @@ + Returns the base value of the parameter specified by [enum Parameter]. @@ -34,6 +35,7 @@ + Returns the [Curve] of the parameter specified by [enum Parameter]. @@ -42,6 +44,7 @@ + Returns the randomness factor of the parameter specified by [enum Parameter]. @@ -50,6 +53,7 @@ + Returns the enabled state of the given flag (see [enum Flags] for options). @@ -67,6 +71,7 @@ + Sets the base value of the parameter specified by [enum Parameter]. @@ -77,6 +82,7 @@ + Sets the [Curve] of the parameter specified by [enum Parameter]. @@ -87,6 +93,7 @@ + Sets the randomness factor of the parameter specified by [enum Parameter]. @@ -97,6 +104,7 @@ + Enables or disables the given flag (see [enum Flags] for options). @@ -188,8 +196,6 @@ Align Y axis of particle with the direction of its velocity. - - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml index 850794c1da..f01426377c 100644 --- a/doc/classes/CameraServer.xml +++ b/doc/classes/CameraServer.xml @@ -1,9 +1,11 @@ - The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. + Server keeping track of different cameras accessible in Godot. + The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. + It is notably used to provide AR modules with a video feed from the camera. @@ -55,14 +57,14 @@ - Emitted when a [CameraFeed] is added (webcam is plugged in). + Emitted when a [CameraFeed] is added (e.g. webcam is plugged in). - Emitted when a [CameraFeed] is removed (webcam is removed). + Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged). diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml index e2bff76998..89e048662f 100644 --- a/doc/classes/CameraTexture.xml +++ b/doc/classes/CameraTexture.xml @@ -1,10 +1,11 @@ - This texture gives access to the camera texture provided by a [CameraFeed]. - [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. + Texture provided by a [CameraFeed]. + This texture gives access to the camera texture provided by a [CameraFeed]. + [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 54d917c931..5475296c74 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -4,10 +4,10 @@ Base class of anything 2D. - Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine. - Any CanvasItem can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions. - Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis. - A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. + Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. [CanvasItem] is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine. + Any [CanvasItem] can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the [CanvasItem] are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions. + Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis. + A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. @@ -19,7 +19,7 @@ - Called (if exists) to draw the canvas item. + Overridable function called by the engine (if defined) to draw the canvas item. @@ -125,6 +125,7 @@ + Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation. @@ -167,6 +168,7 @@ + Draws a [MultiMesh] in 2D with the provided texture. See [MultiMeshInstance2D] for related documentation. @@ -385,70 +387,70 @@ - Gets the transform matrix of this item's canvas. + Returns the transform matrix of this item's canvas. - Gets the global position of the mouse. + Returns the global position of the mouse. - Gets the global transform matrix of this item. + Returns the global transform matrix of this item. - Gets the global transform matrix of this item in relation to the canvas. + Returns the global transform matrix of this item in relation to the canvas. - Gets the mouse position relative to this item's position. + Returns the mouse position relative to this item's position. - Gets the transform matrix of this item. + Returns the transform matrix of this item. - Gets the viewport's boundaries as a [Rect2]. + Returns the viewport's boundaries as a [Rect2]. - Gets this item's transform in relation to the viewport. + Returns this item's transform in relation to the viewport. - Gets the [World2D] where this item is in. + Returns the [World2D] where this item is in. - Hide the CanvasItem if it's currently visible. + Hide the [CanvasItem] if it's currently visible. @@ -528,14 +530,14 @@ - Show the CanvasItem if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. + Show the [CanvasItem] if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. - Queue the CanvasItem for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw. + Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw. @@ -568,7 +570,7 @@ - Emitted when the CanvasItem must redraw. This can only be connected realtime, as deferred will not allow drawing. + Emitted when the [CanvasItem] must redraw. This can only be connected realtime, as deferred will not allow drawing. @@ -607,19 +609,19 @@ Disables blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied. - The CanvasItem's transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform]. + The [CanvasItem]'s transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform]. - The CanvasItem is requested to draw. + The [CanvasItem] is requested to draw. - The CanvasItem's visibility has changed. + The [CanvasItem]'s visibility has changed. - The CanvasItem has entered the canvas. + The [CanvasItem] has entered the canvas. - The CanvasItem has exited the canvas. + The [CanvasItem] has exited the canvas. diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index 5963e00d9e..865876609a 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -18,12 +18,20 @@ The manner in which material reacts to lighting. + The number of columns in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D]. + [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. + If [code]true[/code], the particles animation will loop. + [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. + The number of rows in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D]. + [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code]. + If [code]true[/code], enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play. + This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes. diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index d37c4cc76f..facf2d1025 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -20,7 +20,7 @@ [codeblock] export(String, "White", "Yellow", "Orange") var my_color var points_dir = {"White": 50, "Yellow": 75, "Orange": 100} - + func _ready(): var points = points_dir[my_color] [/codeblock] @@ -42,13 +42,13 @@ [codeblock] array1 = [1, 2, 3] array2 = [1, 2, 3] - + func compare_arrays(): - print(array1 == array2) # Will print true. - + print(array1 == array2) # Will print true. + dir1 = {"a": 1, "b": 2, "c": 3} dir2 = {"a": 1, "b": 2, "c": 3} - + func compare_dictionaries(): print(dir1 == dir2) # Will NOT print true. [/codeblock] @@ -56,7 +56,7 @@ [codeblock] dir1 = {"a": 1, "b": 2, "c": 3} dir2 = {"a": 1, "b": 2, "c": 3} - + func compare_dictionaries(): print(dir1.hash() == dir2.hash()) # Will print true. [/codeblock] diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index a713e06585..3d2af0545e 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -100,7 +100,7 @@ - Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty] + Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml index 777d558a8e..de497fd6af 100644 --- a/doc/classes/EditorSpatialGizmoPlugin.xml +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -49,7 +49,7 @@ - Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. (See also [method has_gizmo]) + Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method has_gizmo]. diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml index 23d608dea8..c32dbd5e4a 100644 --- a/doc/classes/EditorVCSInterface.xml +++ b/doc/classes/EditorVCSInterface.xml @@ -51,14 +51,14 @@ - Return the project name of the VCS working directory + Returns the project name of the VCS working directory. - Return the name of the VCS if the VCS has been initialized, else return an empty string. + Returns the name of the VCS if the VCS has been initialized, else return an empty string. @@ -67,7 +67,7 @@ - Initialize the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code]. + Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code]. @@ -97,7 +97,7 @@ - Stage the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. @@ -106,7 +106,7 @@ - Unstage the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. + Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path. diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index dbc06f7c4f..a8ea3e1de3 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -115,7 +115,7 @@ - Returns the 3d point on the 3d segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment. + Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment. @@ -128,7 +128,7 @@ - Returns the 2d point on the 2d segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment. + Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment. @@ -141,7 +141,7 @@ - Returns the 3d point on the 3d line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment. + Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment. @@ -154,7 +154,7 @@ - Returns the 2d point on the 2d line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment. + Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment. @@ -169,7 +169,7 @@ - Given the two 3d segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). + Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). @@ -184,7 +184,7 @@ - Given the two 2d segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). + Given the two 2D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]). @@ -350,7 +350,7 @@ - Tests if the 3d ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. + Tests if the 3D ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned. @@ -365,7 +365,7 @@ - Given the 2d segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not). + Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not). diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index 1729d20e54..09f8b12ab7 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -4,8 +4,8 @@ A GraphNode is a container with potentially several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types. - A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes refered to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it. - After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further. + A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes refered to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it. + After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further. In the Inspector you can enable (show) or disable (hide) slots. By default all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections. diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 3a63b2dc07..ad0db3205a 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -100,7 +100,7 @@ - This needs to be called in order to have any request processed. Check results with [method get_status] + This needs to be called in order to have any request processed. Check results with [method get_status]. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 748ed504c3..c61e17dd1c 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -170,7 +170,7 @@ Request exceeded its maximum size limit, see [member body_size_limit]. - Request failed. (Unused) + Request failed (currently unused). HTTPRequest couldn't open the download file. diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 3f94ad2d2c..b827c5a49b 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -1,10 +1,10 @@ - A Singleton that deals with inputs. + A singleton that deals with inputs. - A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. + A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. https://docs.godotengine.org/en/latest/tutorials/inputs/index.html diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index ccb5c5400a..8ca9006564 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -1,7 +1,7 @@ - Generic input event + Generic input event. Base class of all sort of input event. See [method Node._input]. diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 7282d635b1..8463db9cd5 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -4,7 +4,8 @@ Control that provides single-line string editing. - LineEdit provides a single-line string editor, used for text fields. It features many built-in shortcuts which will always be available: (the Ctrl here maps to Command on macOS) + LineEdit provides a single-line string editor, used for text fields. + It features many built-in shortcuts which will always be available ([code]Ctrl[/code] here maps to [code]Command[/code] on macOS): - Ctrl + C: Copy - Ctrl + X: Cut - Ctrl + V or Ctrl + Y: Paste/"yank" diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 642b94a047..1184cf2370 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -4,8 +4,8 @@ Special button that brings up a [PopupMenu] when clicked. - Special button that brings up a [PopupMenu] when clicked. - New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. + Special button that brings up a [PopupMenu] when clicked. + New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. @@ -23,6 +23,7 @@ + If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button. @@ -32,7 +33,7 @@ - If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one. + If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one. diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index 7f1466ccf6..467652a4cc 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -4,7 +4,7 @@ Node used for displaying a [Mesh] in 2D. - Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". + Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e3f1165c55..f86bac943d 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -33,7 +33,7 @@ Called when the node is about to leave the [SceneTree] (e.g. upon freeing, scene changing, or after calling [method remove_child] in a script). If the node has children, its [method _exit_tree] callback will be called last, after all its children have left the tree. - Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited] + Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited]. diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index d7eb4c8c4f..9d688e2b53 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1315,7 +1315,7 @@ If [code]true[/code], the Hinge has a maximum and a minimum rotation. - If [code]true[/code], a motor turns the Hinge + If [code]true[/code], a motor turns the Hinge. The maximum difference between the pivot points on their X axis before damping happens. diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 673248a3b1..1314fcb631 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -25,7 +25,7 @@ - Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES] + Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 912161a5ae..91d27cd775 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -609,7 +609,8 @@ The object's X axis will always face the camera. - Used for particle systems. Enables particle animation options. + Used for particle systems when assigned to [Particles] and [CPUParticles] nodes. Enables [code]particles_anim_*[/code] properties. + The [member ParticlesMaterial.anim_speed] or [member CPUParticles.anim_speed] should also be set to a positive value for the animation to play. Used to read from the red channel of a texture. diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml index 692e051674..4cf8c04898 100644 --- a/doc/classes/VisualInstance.xml +++ b/doc/classes/VisualInstance.xml @@ -4,7 +4,7 @@ Parent of all visual 3D nodes. - The VisualInstance is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance. In general, you should not access the VisualInstance properties directly as they are accessed and managed by the nodes that inherit from VisualInstance. VisualInstance is the node representation of the [VisualServer] instance. + The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance. @@ -13,21 +13,21 @@ - Returns the [AABB] (also known as the bounding box) for this VisualInstance. + Returns the [AABB] (also known as the bounding box) for this [VisualInstance]. - Returns the RID of the resource associated with this VisualInstance. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]. + Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh]. - Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this VisualInstance. + Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance]. @@ -43,8 +43,8 @@ - Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance. - Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform] + Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance]. + Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform]. @@ -53,7 +53,7 @@ - Sets the resource that is instantiated by this VisualInstance, which changes how the engine handles the VisualInstance under the hood. Equivalent to [method VisualServer.instance_set_base]. + Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base]. @@ -70,8 +70,8 @@ - The render layer(s) this VisualInstance is drawn on. - This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to. + The render layer(s) this [VisualInstance] is drawn on. + This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index c00710ade9..dd87c53c3c 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -64,7 +64,7 @@ - Sets the cull mask associated with this camera. The cull mask describes which 3d layers are rendered by this camera. Equivalent to [member Camera.cull_mask]. + Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask]. @@ -1679,7 +1679,7 @@ - Returns [code]true[/code] if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc, + Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and [code]pvrtc[/code]. @@ -3018,7 +3018,7 @@ - Reset the particles on the next update. Equivalent to [method Particles.restart] + Reset the particles on the next update. Equivalent to [method Particles.restart]. diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 9b0c6b2604..9f7e4573ff 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -7,6 +7,12 @@ + + + + + + @@ -15,6 +21,14 @@ + + + + + + + + @@ -27,8 +41,6 @@ - - diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index 2490dbbcc0..b46905cfea 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index f58d1d8e76..282966a9ca 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 9997e9c83c..77c5361f4d 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index b1106998e9..7edad5294d 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 29ebe95086..08528d1ca4 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 5219dcb77b..9e58abae97 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -144,9 +144,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index 4ea7e5ed6e..a86db216c4 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index 4c2bae39a1..f07827db29 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index 9c755cc6de..ea8589e6cb 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml index b71f5c6f37..2484a44fcd 100644 --- a/doc/classes/VisualShaderNodeFresnel.xml +++ b/doc/classes/VisualShaderNodeFresnel.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index 511a56b7a6..001ed44790 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -209,7 +209,6 @@ - diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 6900cdf81b..374a1e379a 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index bfcd4c734c..f481db7f8b 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -15,7 +15,6 @@ - diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index c221e60b75..8db64b7cde 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml index 6111084b44..3debde0634 100644 --- a/doc/classes/VisualShaderNodeOuterProduct.xml +++ b/doc/classes/VisualShaderNodeOuterProduct.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml index 927aeb01ce..4c5309d1e7 100644 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ b/doc/classes/VisualShaderNodeScalarClamp.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index c4ac65aa48..0af09e74e3 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 795054637e..09e2d2fa72 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index 81ccf8aeb6..ef52086d6e 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index 7e40304b04..9d01e20b8d 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index 3ff56bffaa..0aa692c228 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml index e71bb16f6f..737c535659 100644 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml index 2828f42b47..80e75eec3f 100644 --- a/doc/classes/VisualShaderNodeScalarSwitch.xml +++ b/doc/classes/VisualShaderNodeScalarSwitch.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index 704ac08adb..930d914035 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 4150b36c9c..20cbe1beee 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index 0c44e6b3c5..0939eb393d 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index 737961f8ec..b184a3d337 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index 911d2e953a..d986e6b7a8 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 53b7c9f1ab..7fb17b1a79 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index f5368b3b1c..0406050025 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 9ab9c08562..881d0cf3cf 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 05539294a0..6835a30baa 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index 06e033cd9d..b17f56e1f8 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -11,7 +11,6 @@ - diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml index 8b9a0cacff..a5d1e94e2f 100644 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ b/doc/classes/VisualShaderNodeVectorClamp.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index 11eb4d2778..b7f650c82e 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index 3b7f743864..f7c9acecf7 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index 7aa525cd0e..2a398c653d 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index d237ee56b0..0ec49a3845 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -9,7 +9,6 @@ - diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index 453c2bf02f..4df072040a 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml index 4ab396a14b..d83c2e7d44 100644 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml index 2aeb8c1b53..4334eee7c1 100644 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml index c448404b7f..ad8cac059b 100644 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index bb80832c3c..59acff7d05 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -8,9 +8,6 @@ - - - diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml index 4375b2eb62..1e041b9baa 100644 --- a/doc/classes/XMLParser.xml +++ b/doc/classes/XMLParser.xml @@ -147,25 +147,25 @@ - There's no node (no file or buffer opened) + There's no node (no file or buffer opened). - Element (tag) + Element (tag). - End of element + End of element. - Text node + Text node. - Comment node + Comment node. - CDATA content + CDATA content. - Unknown node + Unknown node. diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index ba6a932d4f..a259f97203 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -4,7 +4,7 @@ Boolean built-in type. - Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like [code]if[/code] statements. + Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting. It's often used as part of programming logic in condition statements like [code]if[/code] statements. [b]Note:[/b] In a code below [code]if can_shoot[/code] is equivalent of [code]if can_shoot == true[/code]. It is good practice to follow the natural spoken language structure when possible. Use [code]if can_shoot[/code] rather than [code]if can_shoot == true[/code] and use [code]if not can_shoot[/code] rather than [code]if can_shoot == false[/code]. [codeblock] var can_shoot = true diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 9509adfb18..7c2e783a4f 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -67,14 +67,14 @@ - Returns the channel of the last packet fetched via [method PacketPeer.get_packet] + Returns the channel of the last packet fetched via [method PacketPeer.get_packet]. - Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet] + Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet]. diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 74b06039d4..0ce2acacbe 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -10,7 +10,7 @@ var regex = RegEx.new() regex.compile("\\w-(\\d+)") [/codeblock] - The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code] + The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code]. Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start]. [codeblock] var regex = RegEx.new() diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index b5b452ee47..a6febb0b1c 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -203,7 +203,7 @@ Deserialize a [Variant] from a [PoolByteArray] serialized using [constant VAR_TO_BYTES]. - Return the [Color] with the given name and alpha ranging from 0 to 1 + Return the [Color] with the given name and alpha ranging from 0 to 1. [b]Note:[/b] Names are defined in [code]color_names.inc[/code]. diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml index 05bd87ec22..836eef93ab 100644 --- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml +++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml @@ -1,10 +1,10 @@ - A Visual Script node returning a singleton from [@GlobalScope] + A Visual Script node returning a singleton from [@GlobalScope]. - A Visual Script node returning a singleton from [@GlobalScope] + A Visual Script node returning a singleton from [@GlobalScope]. diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml index 3be392aef5..7f926f17bf 100644 --- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml @@ -21,28 +21,28 @@ - Unity: [code]1[/code] + Unity: [code]1[/code]. - Pi: [code]3.141593[/code] + Pi: [code]3.141593[/code]. - Pi divided by two: [code]1.570796[/code] + Pi divided by two: [code]1.570796[/code]. - Tau: [code]6.283185[/code] + Tau: [code]6.283185[/code]. - Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code] + Mathematical constant [code]e[/code], the natural log base: [code]2.718282[/code]. - Square root of two: [code]1.414214[/code] + Square root of two: [code]1.414214[/code]. - Infinity: [code]inf[/code] + Infinity: [code]inf[/code]. - Not a number: [code]nan[/code] + Not a number: [code]nan[/code]. Represents the size of the [enum MathConstant] enum. diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml index 605b1ef082..f9403dac54 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml @@ -45,7 +45,7 @@ - Returns a dictionary which keys are the peer ids and values the peer representation as in [method get_peer] + Returns a dictionary which keys are the peer ids and values the peer representation as in [method get_peer]. diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index 26082d73a8..19d13dcc66 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -143,7 +143,7 @@ Emitted when a new in-band channel is received, i.e. when the channel was created with [code]negotiated: false[/code] (default). - The object will be an instance of [WebRTCDataChannel]. You must keep a reference of it or it will be closed automatically. See [method create_data_channel] + The object will be an instance of [WebRTCDataChannel]. You must keep a reference of it or it will be closed automatically. See [method create_data_channel]. diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml index dd95f7432e..3c943ccd24 100644 --- a/modules/websocket/doc_classes/WebSocketPeer.xml +++ b/modules/websocket/doc_classes/WebSocketPeer.xml @@ -66,7 +66,7 @@ - Returns [code]true[/code] if the last received packet was sent as a text payload. See [enum WriteMode] + Returns [code]true[/code] if the last received packet was sent as a text payload. See [enum WriteMode]. diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index c325de00b8..f59e3461b1 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -294,15 +294,6 @@ float CPUParticles2D::get_spread() const { return spread; } -void CPUParticles2D::set_flatness(float p_flatness) { - - flatness = p_flatness; -} -float CPUParticles2D::get_flatness() const { - - return flatness; -} - void CPUParticles2D::set_param(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -1169,7 +1160,6 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { Vector3 dir = material->get_direction(); set_direction(Vector2(dir.x, dir.y)); set_spread(material->get_spread()); - set_flatness(material->get_flatness()); set_color(material->get_color()); @@ -1283,9 +1273,6 @@ void CPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread); - ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles2D::set_flatness); - ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles2D::get_flatness); - ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param); ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param); @@ -1341,7 +1328,6 @@ void CPUParticles2D::_bind_methods() { ADD_GROUP("Direction", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); ADD_GROUP("Gravity", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity"); ADD_GROUP("Initial Velocity", "initial_"); @@ -1452,7 +1438,6 @@ CPUParticles2D::CPUParticles2D() { set_direction(Vector2(1, 0)); set_spread(45); - set_flatness(0); set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param(PARAM_ANGULAR_VELOCITY, 0); set_param(PARAM_ORBIT_VELOCITY, 0); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index cbaff70c2a..085ec99ea0 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -154,7 +154,6 @@ private: Vector2 direction; float spread; - float flatness; float parameters[PARAM_MAX]; float randomness[PARAM_MAX]; @@ -243,9 +242,6 @@ public: void set_spread(float p_spread); float get_spread() const; - void set_flatness(float p_flatness); - float get_flatness() const; - void set_param(Parameter p_param, float p_value); float get_param(Parameter p_param) const; diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 5f606ff4c5..5c284cb483 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -832,8 +832,8 @@ void AnimationNodeTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time"); for (int i = 0; i < MAX_INPUTS; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"), "set_input_caption", "get_input_caption", i); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance"), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); + ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "input_" + itos(i) + "/auto_advance", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_as_auto_advance", "is_input_set_as_auto_advance", i); } } -- cgit v1.2.3