From bdffdd7e38354c66f0ec34db56bd249854949e70 Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Thu, 18 Jul 2019 19:31:45 +0300 Subject: Fix binormal sign when using triplanar mapping Fixes #30671 --- scene/resources/material.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 197ff14b38..5372a69079 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -691,9 +691,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } -- cgit v1.2.3