From 0e2ef987b18537a729cdbe42f2acd0a396c1abcd Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Tue, 4 Jan 2022 08:56:33 +0300 Subject: Add a check for device in shader lang to prevent startup editor crash --- servers/rendering/shader_language.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 4ac9d8db64..b0a705fc6b 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7595,7 +7595,10 @@ Error ShaderLanguage::_parse_shader(const Map &p_funct int instance_index = 0; #ifdef DEBUG_ENABLED int uniform_buffer_size = 0; - int max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + int max_uniform_buffer_size = 0; + if (RenderingDevice::get_singleton()) { + max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE); + } #endif // DEBUG_ENABLED ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL; -- cgit v1.2.3