From c03377653e71ebb7b586d6957b66f8bceb1d36ed Mon Sep 17 00:00:00 2001 From: Micky Date: Mon, 3 Oct 2022 18:28:43 +0200 Subject: Fix selection applying to hidden Nodes when filtering Scene Tree Editor --- editor/scene_tree_editor.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 7bcc8aa078..689570bcf6 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -804,6 +804,10 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_ TreeItem *item = Object::cast_to(p_object); ERR_FAIL_COND(!item); + if (!item->is_visible()) { + return; + } + NodePath np = item->get_metadata(0); Node *n = get_node(np); -- cgit v1.2.3