From ab7759dbd1b4eb22864f70a3ecb80e786054ad87 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Fri, 21 Dec 2018 20:31:10 +0100 Subject: Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int') --- drivers/gles3/shaders/scene.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index ff273e4e9f..8b1f18ccbd 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2028,7 +2028,7 @@ FRAGMENT_SHADER_CODE //apply fog if (fog_depth_enabled) { - float fog_far = fog_depth_end > 0 ? fog_depth_end : z_far; + float fog_far = fog_depth_end > 0.0 ? fog_depth_end : z_far; float fog_z = smoothstep(fog_depth_begin, fog_far, length(vertex)); -- cgit v1.2.3