From ab13d0aeed43b7263b1e62bb62551525b70822a8 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 20 Aug 2017 15:20:08 -0300 Subject: Inspector is no longer cleared when game runs, fixes #9408 --- editor/script_editor_debugger.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index bcf24b98f6..fee67df9c9 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -1090,9 +1090,6 @@ void ScriptEditorDebugger::stop() { EditorNode::get_singleton()->get_pause_button()->set_pressed(false); EditorNode::get_singleton()->get_pause_button()->set_disabled(true); - //avoid confusion when stopped debugging but an object is still edited - EditorNode::get_singleton()->push_item(NULL); - if (hide_on_stop) { if (is_visible_in_tree()) EditorNode::get_singleton()->hide_bottom_panel(); -- cgit v1.2.3