From a7ac8ec8764aa745605a01fdb50882a60e8c69ba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 24 Sep 2019 13:34:03 +0200 Subject: doc: Fix parsing of self-closing XML tags Follow-up to #31925, `` tags just before `` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`. --- doc/classes/AcceptDialog.xml | 2 +- doc/classes/AnimatedTexture.xml | 2 +- doc/classes/AnimationNodeStateMachinePlayback.xml | 2 +- doc/classes/AtlasTexture.xml | 2 +- doc/classes/BaseButton.xml | 2 +- doc/classes/BoxContainer.xml | 2 +- doc/classes/ButtonGroup.xml | 2 +- doc/classes/CameraTexture.xml | 2 +- doc/classes/CheckBox.xml | 4 +-- doc/classes/CheckButton.xml | 4 +-- doc/classes/ColorPickerButton.xml | 2 +- doc/classes/ConfirmationDialog.xml | 4 +-- doc/classes/DirectionalLight.xml | 2 +- doc/classes/EditorFileDialog.xml | 6 ++-- doc/classes/EditorInspector.xml | 2 +- doc/classes/FileDialog.xml | 4 +-- doc/classes/GraphEdit.xml | 4 +-- doc/classes/GridContainer.xml | 2 +- doc/classes/ImageTexture.xml | 2 +- doc/classes/ItemList.xml | 4 +-- doc/classes/Label.xml | 4 +-- doc/classes/LargeTexture.xml | 2 +- doc/classes/LineEdit.xml | 4 +-- doc/classes/LinkButton.xml | 6 ++-- doc/classes/MenuButton.xml | 10 +++--- doc/classes/MeshTexture.xml | 2 +- doc/classes/NinePatchRect.xml | 2 +- doc/classes/OptionButton.xml | 6 ++-- doc/classes/ParallaxBackground.xml | 2 +- doc/classes/Path2D.xml | 2 +- doc/classes/PhysicsBody2D.xml | 2 +- doc/classes/Popup.xml | 2 +- doc/classes/PopupMenu.xml | 2 +- doc/classes/ProgressBar.xml | 4 +-- doc/classes/ProxyTexture.xml | 2 +- doc/classes/RichTextLabel.xml | 2 +- doc/classes/ScriptCreateDialog.xml | 10 +++--- doc/classes/ScrollBar.xml | 4 +-- doc/classes/ScrollContainer.xml | 2 +- doc/classes/Slider.xml | 4 +-- doc/classes/StreamTexture.xml | 2 +- doc/classes/String.xml | 18 +++++------ doc/classes/TextEdit.xml | 4 +-- doc/classes/Texture3D.xml | 2 +- doc/classes/TextureProgress.xml | 2 +- doc/classes/TextureRect.xml | 2 +- doc/classes/ToolButton.xml | 2 +- doc/classes/Tree.xml | 4 +-- doc/classes/VScrollBar.xml | 4 +-- doc/classes/VSlider.xml | 4 +-- doc/classes/VehicleBody.xml | 4 +-- doc/classes/ViewportTexture.xml | 4 +-- doc/classes/VisualShader.xml | 2 +- doc/classes/VisualShaderNodeBooleanConstant.xml | 2 +- doc/classes/VisualShaderNodeColorConstant.xml | 2 +- doc/classes/VisualShaderNodeColorOp.xml | 2 +- doc/classes/VisualShaderNodeCompare.xml | 2 +- doc/classes/VisualShaderNodeCubeMap.xml | 2 +- doc/classes/VisualShaderNodeCubeMapUniform.xml | 2 +- doc/classes/VisualShaderNodeCustom.xml | 2 +- doc/classes/VisualShaderNodeDeterminant.xml | 2 +- doc/classes/VisualShaderNodeDotProduct.xml | 2 +- doc/classes/VisualShaderNodeExpression.xml | 2 +- doc/classes/VisualShaderNodeFaceForward.xml | 2 +- doc/classes/VisualShaderNodeFresnel.xml | 2 +- doc/classes/VisualShaderNodeGlobalExpression.xml | 2 +- doc/classes/VisualShaderNodeGroupBase.xml | 2 +- doc/classes/VisualShaderNodeIf.xml | 2 +- doc/classes/VisualShaderNodeInput.xml | 2 +- doc/classes/VisualShaderNodeIs.xml | 2 +- doc/classes/VisualShaderNodeOuterProduct.xml | 2 +- doc/classes/VisualShaderNodeScalarClamp.xml | 2 +- doc/classes/VisualShaderNodeScalarConstant.xml | 2 +- .../VisualShaderNodeScalarDerivativeFunc.xml | 2 +- doc/classes/VisualShaderNodeScalarFunc.xml | 2 +- doc/classes/VisualShaderNodeScalarInterp.xml | 2 +- doc/classes/VisualShaderNodeScalarOp.xml | 2 +- doc/classes/VisualShaderNodeScalarSmoothStep.xml | 2 +- doc/classes/VisualShaderNodeScalarSwitch.xml | 3 ++ doc/classes/VisualShaderNodeSwitch.xml | 2 +- doc/classes/VisualShaderNodeTexture.xml | 2 +- doc/classes/VisualShaderNodeTransformCompose.xml | 2 +- doc/classes/VisualShaderNodeTransformConstant.xml | 2 +- doc/classes/VisualShaderNodeTransformDecompose.xml | 2 +- doc/classes/VisualShaderNodeTransformFunc.xml | 2 +- doc/classes/VisualShaderNodeTransformMult.xml | 2 +- doc/classes/VisualShaderNodeTransformVecMult.xml | 2 +- doc/classes/VisualShaderNodeUniform.xml | 2 +- doc/classes/VisualShaderNodeVec3Constant.xml | 2 +- doc/classes/VisualShaderNodeVectorClamp.xml | 2 +- doc/classes/VisualShaderNodeVectorCompose.xml | 2 +- doc/classes/VisualShaderNodeVectorDistance.xml | 2 +- doc/classes/VisualShaderNodeVectorInterp.xml | 2 +- doc/classes/VisualShaderNodeVectorOp.xml | 2 +- doc/classes/VisualShaderNodeVectorRefract.xml | 2 +- doc/classes/VisualShaderNodeVectorScalarMix.xml | 2 +- .../VisualShaderNodeVectorScalarSmoothStep.xml | 2 +- doc/classes/VisualShaderNodeVectorScalarStep.xml | 2 +- doc/classes/VisualShaderNodeVectorSmoothStep.xml | 2 +- editor/doc/doc_data.cpp | 36 +++++++++++++--------- .../enet/doc_classes/NetworkedMultiplayerENet.xml | 4 +-- modules/opensimplex/doc_classes/NoiseTexture.xml | 2 +- modules/webrtc/doc_classes/WebRTCMultiplayer.xml | 4 +-- .../doc_classes/WebSocketMultiplayerPeer.xml | 4 +-- 104 files changed, 168 insertions(+), 159 deletions(-) diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index aa00175d21..8acaaa4819 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -67,7 +67,7 @@ The text displayed by the dialog. - + diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index b66dceacec..5c43ce4d74 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -61,7 +61,7 @@ - + Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds. diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 802770519b..09cd369bc4 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -61,7 +61,7 @@ - + diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 2d6ad8f996..db6ac1bc6d 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -17,7 +17,7 @@ If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. - + The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 7a762f8337..b4f4b21afd 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -54,7 +54,7 @@ Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). - + [ButtonGroup] associated to the button. diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 69ab9bd24b..ae0a20b8f6 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -23,7 +23,7 @@ The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). - + diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index 460691094e..2c1f3163e0 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -26,7 +26,7 @@ - + diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml index 3ad064f7ac..e2bff76998 100644 --- a/doc/classes/CameraTexture.xml +++ b/doc/classes/CameraTexture.xml @@ -17,7 +17,7 @@ Convenience property that gives access to the active property of the [CameraFeed]. - + Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index 1cc9ba13cb..97ef4dbe95 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -11,8 +11,8 @@ - - + + diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 145c60caaa..5b867b6a3a 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -11,8 +11,8 @@ - - + + diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index e8e8d3d8bc..e8c78fb6bf 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -31,7 +31,7 @@ If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. - + diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index 4746ae43c9..8a8d1ed9e8 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -18,8 +18,8 @@ - - + + diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 0840fb2338..502256ae63 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -39,7 +39,7 @@ The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. - + diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index c77965168f..6b1215949a 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -52,7 +52,7 @@ The file system path in the address bar. - + If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files. @@ -62,11 +62,11 @@ The purpose of the [EditorFileDialog], which defines the allowed behaviors. - + If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. - + diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index 140c93757a..450d2bf64c 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -15,7 +15,7 @@ - + diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 6f2911b497..d8f4ca21c8 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -67,7 +67,7 @@ The currently selected file path of the file dialog. - + The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. @@ -80,7 +80,7 @@ If [code]true[/code], the dialog will show hidden files. - + diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index dc25cd6f24..80e9b152ef 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -171,8 +171,8 @@ - - + + If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end. diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 76e58fd710..7656a579af 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -14,7 +14,7 @@ The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. - + diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index 51754f7b21..03bf739760 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -72,7 +72,7 @@ - + The storage quality for [constant STORAGE_COMPRESS_LOSSY]. diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 85f26b0af0..c82d6a27c0 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -414,7 +414,7 @@ Sets the default icon size in pixels. - + Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP]. @@ -426,7 +426,7 @@ - + If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width]. diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 5a802783f8..4d1584e9de 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -55,11 +55,11 @@ Limits the lines of text the node shows on screen. - + Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box. - + The text to display on screen. diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index e9c412da12..4dbda34a46 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -86,7 +86,7 @@ - + diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index f5934f0181..de216563d3 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -107,11 +107,11 @@ If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. - + Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit. - + Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index 70ae1120f7..af4c255b92 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -11,9 +11,9 @@ - - - + + + diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 76270555ef..52fb4b9ca1 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -26,14 +26,14 @@ - - - - + + + + If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one. - + diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index 576a10c2df..2c94014879 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -14,7 +14,7 @@ Sets the base texture that the Mesh will use to draw. - + Sets the size of the image, needed for reference. diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index 2b173434d5..221a3c22c1 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -38,7 +38,7 @@ If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. - + The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 4d6bc58df4..b3f1359e69 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -197,11 +197,11 @@ - - + + - + diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index f1b5a01fa6..d4f3462016 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -11,7 +11,7 @@ - + The base position offset for all [ParallaxLayer] children. diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index 92449c02a8..7b37f8e40d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -15,7 +15,7 @@ A [Curve2D] describing the path. - + diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 463b142574..4fe7c329bd 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -85,7 +85,7 @@ The physics layers this area scans for collisions. - + Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index 05b0714cf9..2357ee2469 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -68,7 +68,7 @@ If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. - + diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 530c1189d2..d9400088dd 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -553,7 +553,7 @@ If [code]true[/code], allows to navigate [PopupMenu] with letter keys. - + If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 380f463d45..d489fd8bca 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -14,8 +14,8 @@ If [code]true[/code], the fill percentage is displayed on the bar. - - + + diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index 72347ac503..36c65f1096 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 1118a3a637..faf2ac1ff9 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -255,7 +255,7 @@ The text's visibility, as a [float] between 0.0 and 1.0. - + If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index 03fa780ab6..30d67d47f3 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -30,11 +30,11 @@ - - - - - + + + + + diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 876af7cd80..ea30b9d48c 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -13,8 +13,8 @@ - - + + diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index ac076fe163..5218b65886 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -23,7 +23,7 @@ - + diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 263cbf3aa2..14176da44f 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -14,11 +14,11 @@ If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code. - + If [code]true[/code], the value can be changed using the mouse wheel. - + Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers. diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 63890ee752..9cc3511b68 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -19,7 +19,7 @@ - + The StreamTexture's file path to a [code].stex[/code] file. diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 7124d5f4dd..03bc2095c0 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -655,6 +655,15 @@ If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code]. + + + + + + + Returns original string repeated a number of times. The number of repetitions is given by the argument. + + @@ -677,15 +686,6 @@ Replaces occurrences of a case-insensitive substring with the given one inside the string. - - - - - - - Returns original string repeated a number of times. The number of repetitions is given by the argument. - - diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 0c867f1fe4..8a114efd34 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -406,7 +406,7 @@ If [code]true[/code], the "tab" character will have a visible representation. - + If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. @@ -423,7 +423,7 @@ - + diff --git a/doc/classes/Texture3D.xml b/doc/classes/Texture3D.xml index 38ebc4072f..c11a48137f 100644 --- a/doc/classes/Texture3D.xml +++ b/doc/classes/Texture3D.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index 1ebb64e412..21b294cf90 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -32,7 +32,7 @@ The fill direction. See [enum FillMode] for possible values. - + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 1c39a25ea1..997a686e82 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -20,7 +20,7 @@ If [code]true[/code], texture is flipped vertically. - + Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index e3e87c8cc4..d5edbe3972 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -15,7 +15,7 @@ - + diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 3379965596..e0c8d0b0e8 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -231,14 +231,14 @@ The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended. - + If [code]true[/code], the folding arrow is hidden. If [code]true[/code], the tree's root is hidden. - + Allows single or multiple selection. See the [code]SELECT_*[/code] constants. diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml index 7c858f6d75..4c06195d5c 100644 --- a/doc/classes/VScrollBar.xml +++ b/doc/classes/VScrollBar.xml @@ -10,8 +10,8 @@ - - + + diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml index f6cdae3467..fc62e5c892 100644 --- a/doc/classes/VSlider.xml +++ b/doc/classes/VSlider.xml @@ -11,8 +11,8 @@ - - + + diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index b1998e8f83..1803d4e197 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -20,11 +20,11 @@ [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. - + The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be rotated. - + diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index b28eeb607e..f4994699a3 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -12,8 +12,8 @@ - - + + The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index a4ca106b0f..7d7002e752 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -183,7 +183,7 @@ - + diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index 782e40bce8..2490dbbcc0 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index 431cc488df..f58d1d8e76 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index 91788115b2..9997e9c83c 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 687fdeec39..b1106998e9 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 6f637fdd67..36465a6b4d 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeCubeMapUniform.xml b/doc/classes/VisualShaderNodeCubeMapUniform.xml index d60a4d9f9f..ad34e7d30c 100644 --- a/doc/classes/VisualShaderNodeCubeMapUniform.xml +++ b/doc/classes/VisualShaderNodeCubeMapUniform.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml index 4439c63c3d..5219dcb77b 100644 --- a/doc/classes/VisualShaderNodeCustom.xml +++ b/doc/classes/VisualShaderNodeCustom.xml @@ -145,7 +145,7 @@ - + diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml index 1d5092da05..4ea7e5ed6e 100644 --- a/doc/classes/VisualShaderNodeDeterminant.xml +++ b/doc/classes/VisualShaderNodeDeterminant.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml index 2d4f900477..4c2bae39a1 100644 --- a/doc/classes/VisualShaderNodeDotProduct.xml +++ b/doc/classes/VisualShaderNodeDotProduct.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index 258e272d9f..9727b8698b 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -15,7 +15,7 @@ - + diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml index 8439ab1a0f..9c755cc6de 100644 --- a/doc/classes/VisualShaderNodeFaceForward.xml +++ b/doc/classes/VisualShaderNodeFaceForward.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml index 759175bde9..f79ae04abf 100644 --- a/doc/classes/VisualShaderNodeFresnel.xml +++ b/doc/classes/VisualShaderNodeFresnel.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeGlobalExpression.xml b/doc/classes/VisualShaderNodeGlobalExpression.xml index 706af1b30a..f008c639cf 100644 --- a/doc/classes/VisualShaderNodeGlobalExpression.xml +++ b/doc/classes/VisualShaderNodeGlobalExpression.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index c18afe9190..511a56b7a6 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -209,7 +209,7 @@ - + diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index a33f338984..6900cdf81b 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index f229b1ff2a..302c8dff71 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml index b608b2d0fa..c221e60b75 100644 --- a/doc/classes/VisualShaderNodeIs.xml +++ b/doc/classes/VisualShaderNodeIs.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml index 13e1b68ccb..6111084b44 100644 --- a/doc/classes/VisualShaderNodeOuterProduct.xml +++ b/doc/classes/VisualShaderNodeOuterProduct.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml index 8e819388b2..927aeb01ce 100644 --- a/doc/classes/VisualShaderNodeScalarClamp.xml +++ b/doc/classes/VisualShaderNodeScalarClamp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index dca27280f3..c4ac65aa48 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index e2b3e27a87..795054637e 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index 846c23d5c4..81ccf8aeb6 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml index 5f611208d9..7e40304b04 100644 --- a/doc/classes/VisualShaderNodeScalarInterp.xml +++ b/doc/classes/VisualShaderNodeScalarInterp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index 6f704be279..3ff56bffaa 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml index c3eeef6d80..e71bb16f6f 100644 --- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml index 80e75eec3f..2828f42b47 100644 --- a/doc/classes/VisualShaderNodeScalarSwitch.xml +++ b/doc/classes/VisualShaderNodeScalarSwitch.xml @@ -8,6 +8,9 @@ + + + diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index d44641b08c..704ac08adb 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index dcd994d352..a94b798745 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml index 10de850ca5..0c44e6b3c5 100644 --- a/doc/classes/VisualShaderNodeTransformCompose.xml +++ b/doc/classes/VisualShaderNodeTransformCompose.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index 95ec56793e..737961f8ec 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml index e97410582a..911d2e953a 100644 --- a/doc/classes/VisualShaderNodeTransformDecompose.xml +++ b/doc/classes/VisualShaderNodeTransformDecompose.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index 5d4611deb3..53b7c9f1ab 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 3e03ad2ce8..f5368b3b1c 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 34a7edee0e..9ab9c08562 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index c9b13ec2fb..05539294a0 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index 4a8d9e7f73..06e033cd9d 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -11,7 +11,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml index 7ecd1aabec..8b9a0cacff 100644 --- a/doc/classes/VisualShaderNodeVectorClamp.xml +++ b/doc/classes/VisualShaderNodeVectorClamp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml index aef6b02dc7..11eb4d2778 100644 --- a/doc/classes/VisualShaderNodeVectorCompose.xml +++ b/doc/classes/VisualShaderNodeVectorCompose.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml index 8526a1d947..3b7f743864 100644 --- a/doc/classes/VisualShaderNodeVectorDistance.xml +++ b/doc/classes/VisualShaderNodeVectorDistance.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml index f225da0df9..7aa525cd0e 100644 --- a/doc/classes/VisualShaderNodeVectorInterp.xml +++ b/doc/classes/VisualShaderNodeVectorInterp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index 61e75d630f..d237ee56b0 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml index 7ff60dc6ae..453c2bf02f 100644 --- a/doc/classes/VisualShaderNodeVectorRefract.xml +++ b/doc/classes/VisualShaderNodeVectorRefract.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml index 1e870d7316..4ab396a14b 100644 --- a/doc/classes/VisualShaderNodeVectorScalarMix.xml +++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml index a6ac768689..2aeb8c1b53 100644 --- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml index 69822d66f2..c448404b7f 100644 --- a/doc/classes/VisualShaderNodeVectorScalarStep.xml +++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml @@ -9,7 +9,7 @@ - + diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml index 9d8d26b11b..bb80832c3c 100644 --- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml +++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml @@ -9,7 +9,7 @@ - + diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index 1a0f8e5257..d472b41f2e 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -872,7 +872,7 @@ Error DocData::_load(Ref parser) { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "tutorials") - break; //end of + break; // End of . } } else if (name2 == "methods") { @@ -905,16 +905,18 @@ Error DocData::_load(Ref parser) { prop2.getter = parser->get_attribute_value("getter"); if (parser->has_attribute("enum")) prop2.enumeration = parser->get_attribute_value("enum"); - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - prop2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + prop2.description = parser->get_node_data(); + } c.properties.push_back(prop2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "members") - break; //end of + break; // End of . } } else if (name2 == "theme_items") { @@ -933,16 +935,18 @@ Error DocData::_load(Ref parser) { prop2.name = parser->get_attribute_value("name"); ERR_FAIL_COND_V(!parser->has_attribute("type"), ERR_FILE_CORRUPT); prop2.type = parser->get_attribute_value("type"); - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - prop2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + prop2.description = parser->get_node_data(); + } c.theme_properties.push_back(prop2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "theme_items") - break; //end of + break; // End of . } } else if (name2 == "constants") { @@ -963,16 +967,18 @@ Error DocData::_load(Ref parser) { if (parser->has_attribute("enum")) { constant2.enumeration = parser->get_attribute_value("enum"); } - parser->read(); - if (parser->get_node_type() == XMLParser::NODE_TEXT) - constant2.description = parser->get_node_data(); + if (!parser->is_empty()) { + parser->read(); + if (parser->get_node_type() == XMLParser::NODE_TEXT) + constant2.description = parser->get_node_data(); + } c.constants.push_back(constant2); } else { ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Invalid tag in doc file: " + name3 + "."); } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "constants") - break; //end of + break; // End of . } } else { @@ -981,7 +987,7 @@ Error DocData::_load(Ref parser) { } } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END && parser->get_node_name() == "class") - break; //end of + break; // End of . } } @@ -1109,7 +1115,7 @@ Error DocData::save_classes(const String &p_default_path, const Map"); + _write_string(f, 2, ""); } else { _write_string(f, 2, ""); _write_string(f, 3, p.description.strip_edges().xml_escape()); diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 665208a584..4c10588aa6 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -115,11 +115,11 @@ The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all. - + Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. - + diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 3968000949..07d5eb27d6 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -17,7 +17,7 @@ - + Height of the generated texture. diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml index 73bb537082..605b1ef082 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml @@ -81,8 +81,8 @@ - - + + diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index 8873e0cbd4..7070cfbdab 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -38,8 +38,8 @@ - - + + -- cgit v1.2.3