From a4c3d2dc89b3078acc14af1cfd8a947490d21a3f Mon Sep 17 00:00:00 2001 From: Franklin Sobrinho Date: Tue, 16 Aug 2016 12:10:44 -0300 Subject: Fix editor glitches when the mesh/material preview is shown --- tools/editor/plugins/material_editor_plugin.cpp | 2 +- tools/editor/plugins/mesh_editor_plugin.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/editor/plugins/material_editor_plugin.cpp b/tools/editor/plugins/material_editor_plugin.cpp index f4258836e5..876fab0d6e 100644 --- a/tools/editor/plugins/material_editor_plugin.cpp +++ b/tools/editor/plugins/material_editor_plugin.cpp @@ -103,7 +103,7 @@ MaterialEditor::MaterialEditor() { world.instance(); viewport->set_world(world); //use own world add_child(viewport); - viewport->set_process_input(false); + viewport->set_disable_input(true); camera = memnew( Camera ); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index 71cf33ba1b..b70cbad25f 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -147,7 +147,7 @@ MeshEditor::MeshEditor() { world.instance(); viewport->set_world(world); //use own world add_child(viewport); - viewport->set_process_input(false); + viewport->set_disable_input(true); camera = memnew( Camera ); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); -- cgit v1.2.3