From a464afb4e762b981e853b2c1dcc05654d054a51c Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 8 Jan 2017 17:27:48 -0300 Subject: Removed the "released" signal from button, it's pointless now that button_down and button_up exist. --- scene/gui/base_button.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 49cd7758df..05646320cc 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -90,10 +90,11 @@ void BaseButton::_gui_input(InputEvent p_event) { emit_signal("button_up"); - if (status.press_attempt && status.pressing_inside) { +/* this is pointless if (status.press_attempt && status.pressing_inside) { // released(); emit_signal("released"); } +*/ status.press_attempt=false; } update(); @@ -485,7 +486,6 @@ void BaseButton::_bind_methods() { BIND_VMETHOD(MethodInfo("_toggled",PropertyInfo(Variant::BOOL,"pressed"))); ADD_SIGNAL( MethodInfo("pressed" ) ); - ADD_SIGNAL( MethodInfo("released" ) ); ADD_SIGNAL( MethodInfo("button_up") ); ADD_SIGNAL( MethodInfo("button_down") ); ADD_SIGNAL( MethodInfo("toggled", PropertyInfo( Variant::BOOL,"pressed") ) ); -- cgit v1.2.3