From a397d3a46ae12a997ffd52dade774d1063cca13f Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 23 Nov 2018 08:42:35 -0300 Subject: Avoid voxel cone trace from going full 180 degrees, fixes #20716 --- drivers/gles3/shaders/scene.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 45802ad3b5..e2e3584304 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1504,7 +1504,7 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds, ve //irradiance - vec3 irr_light = voxel_cone_trace(probe, cell_size, probe_pos, environment, blend_ambient, ref_vec, max(min_ref_tan, tan(roughness * 0.5 * M_PI)), max_distance, p_bias); + vec3 irr_light = voxel_cone_trace(probe, cell_size, probe_pos, environment, blend_ambient, ref_vec, max(min_ref_tan, tan(roughness * 0.5 * M_PI * 0.99)), max_distance, p_bias); irr_light *= multiplier; //irr_light=vec3(0.0); -- cgit v1.2.3