From 022f49437b5d8ec4aa0b63f1561dd9aa253c895f Mon Sep 17 00:00:00 2001 From: follower Date: Tue, 7 Sep 2021 01:45:22 +1200 Subject: Fix the "AudioEffectRecord" descriptions. The `AudioEffectRecord` effect has no microphone capture-specific functionality--it can be used with any audio bus. This patch attempts to clarify this fact (so people like me who want to capture audio output know they're in the right place) while still providing a pointer use of the effect with `AudioStreamMicrophone` for microphone capture. --- doc/classes/AudioEffectRecord.xml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index a217342d98..0823ce8561 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -1,10 +1,12 @@ - Audio effect used for recording sound from a microphone. + Audio effect used for recording the sound from an audio bus. - Allows the user to record sound from a microphone. It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. + Allows the user to record the sound from an audio bus. This can include all audio output by Godot when used on the "Master" audio bus. + Can be used (with an [AudioStreamMicrophone]) to record from a microphone. + It sets and gets the format in which the audio file will be recorded (8-bit, 16-bit, or compressed). It checks whether or not the recording is active, and if it is, records the sound. It then returns the recorded sample. https://docs.godotengine.org/en/latest/tutorials/audio/recording_with_microphone.html -- cgit v1.2.3