From a058cedb532942d5c08ac48f30645478bed8565b Mon Sep 17 00:00:00 2001 From: Mai Lavelle Date: Tue, 17 Jan 2023 18:43:16 -0500 Subject: Fix crash on touch release --- scene/main/viewport.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ef58386b45..9efe649e6f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -1901,7 +1901,7 @@ void Viewport::_gui_input_event(Ref p_event) { Control *over = control_id.is_valid() ? Object::cast_to(ObjectDB::get_instance(control_id)) : nullptr; if (over && over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. - pos = gui.last_mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(pos); + pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); stopped = _gui_call_input(over, touch_event); -- cgit v1.2.3