From 9b5395dee0bac7223319d86df268db75a735f570 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 18 Feb 2022 21:40:51 +0100 Subject: Document that meshes and lights must be fully set up before baking VoxelGI --- doc/classes/VoxelGI.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 788b4e1f17..55ba1c4934 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -21,6 +21,7 @@ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. + [b]Note:[/b] [GeometryInstance3D]s and [Light3D]s must be fully ready before [method bake] is called. If you are procedurally creating those and some meshes or lights are missing from your baked [VoxelGI], use [code]call_deferred("bake")[/code] instead of calling [method bake] directly. -- cgit v1.2.3