From 99d9188da8f022cf0baca709964df0513700296c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 4 Feb 2016 10:26:10 +0100 Subject: Add preload and PI to GDScript reserved keywords I've noticed that gd_tokenizer also has keywords for `switch' and `do', but they seem not to be supported actually (only used in commented code for the shader language), so I don't add them. --- modules/gdscript/gd_script.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index f6eeaaca0c..514c2b210a 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -2687,6 +2687,7 @@ void GDScriptLanguage::get_reserved_words(List *p_words) const { "float", "int", "null", + "PI", "self", "true", // functions @@ -2695,6 +2696,7 @@ void GDScriptLanguage::get_reserved_words(List *p_words) const { "class", "extends", "func", + "preload" "setget", "signal", "tool", -- cgit v1.2.3