From 8bfea7dcb46b0a566bf1de7caa40533f29774e91 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Tue, 9 Aug 2022 11:05:47 +0200 Subject: Fix Editor Navigation debug edge connection visuals Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer. --- servers/navigation_server_3d.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 52855c5931..115eda7b30 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -123,6 +123,12 @@ NavigationServer3D::NavigationServer3D() { debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true); debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true); debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true); + + if (Engine::get_singleton()->is_editor_hint()) { + // enable NavigationServer3D when in Editor or else navmesh edge connections are invisible + // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this + set_debug_enabled(true); + } #endif // DEBUG_ENABLED } -- cgit v1.2.3